June 24, 201411 yr http://www.flightgear.org/info/a-preview-of-features-for-flightgear-3-2/ In Missions you'll be able to walk away from the cockpit and interact: http://www.youtube.com/watch?v=dU7ikBZOjgk#t=58 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 24, 201411 yr Looks indeed nice! Slowly but steadily. Apart from the rendering engine, I like the Canvas of flightgear for PFD's and so on. Now, if they finally implement transitions for terrain textures, I will fly more. ;-) Andreas Paul
August 9, 201411 yr I like FlightGear a lot, but it's becoming more and more impossible to fly with it as it's consuming ridiculous ammounts of RAM these days. The aircraft consume a lot, scenery. mem consumption is off the charts, specially with the buggy scenery 2.0 (which one of the developers openly said he made the scenery team release 2.0 unfihished). Even the map is a hog. I hope someday it's developers will realize that most people who fly a free Sim don't have a computer with at least 8 GB's of RAM. This is why I left FlightGear, because it was cheapper to buy X-Plane instead of a new 4 GB memory module. Hell, I was going to participate in the 3D modeling of some aircraft (mainly the P51D), but unfortunatelly I felt I couldn't contribute to a Sim which I can't even fly. Nevertheless, FG is one of my favorite Sim's. Users should see it's "new" 777-Seattle, which is just supperb for a free aircraft: https://imageshack.com/a/pNDq/1 Arch Linux - KDE - iptables - VPN - @autistici.org - @riseup.net
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