December 25, 201411 yr Commercial Member Hey All - Merry Xmas! Getting a chance to actually do some flying on this holiday. I installed REX Texture Direct and I am seeing bands of clouds... distinct gaps between them. When I switch back to default P3D it appears to look ok. I have posted this in the REX support forums but it is a holiday so I thought I would throw it out to the simming crowd and see if any of you have come across this? Happy Holidaze! Clutch Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
December 25, 201411 yr Banding as in tiled/repetitious clouds? From my very basic understanding, if you have thin (as in vertical dimension) cloud layers but reasonably heavy cloud cover (e.g. 5/8 cloud cover) P3D will inject a whole bunch of clouds (especially if you installed a cumulus cloud set) to make the cloud cover correct. Because they are thin, they are down scaled in size and you'd get more repetitive clouds to make up the cloud cover octa. Try using a weather engine, e.g. ASN which makes the cloud layers more realistic (or make them thicker yourself) I've seen the same issue but mostly with high altitude cirrus clouds. In this case try a different cloud set, and ASN which fixed it for me. Shuai Li
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