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  1. Some people have gotten it to work but I'm not at the moment able to update it to suit v2 (broken leg). I'm targeting mid to late April to issue out a new v2 + bert's upgrades compatible set of mods.
  2. Great stuff Bert! Sorry for the delays with the ITT etc fixes, as I'm currently unable to do any work as I'm nursing a serious leg injury. In 4 weeks time I'll be reviewing all changes with v2 and will be adapting the old fixes over to the new model. This will include flying performance fixes as well as ITT and voltage/amp display modelling and some other minor fixes as we had in v1.8. It will be compatible with all fixes that Bert is making for v2
  3. Bert if I recall, you did fix the pitot heat problem. I believe there was a line in the code that you added as pressing the pitot heat button in VC wasn't actually triggering the pitot heat command, so even though it appeared turned on, the FSX engine never saw it as turned on. If memory serves me correctly that is...
  4. So they finally released version 2.... Was wondering if we'd ever get it!
  5. Well I'm back and I'm awaiting v2 to be released before I fine back into recoding some things. In the meantime I'm setting up v3.2 with my Oculus Rift and will get back to the paints I haven't finished.
  6. It applies to the fuel flow as well. It's whether you want the fuel displayed in kg units or lbs units.
  7. It shouldn't mess up your gtn install, just don't change the panel.cfg files. The installation instructions are included in the Readme. I haven't updated it to be compatible with v3.2 although I'm slowly in the progress of upgrading to that version myself so new files will be coming eventually.
  8. This quirk sometimes seems to happen when running full throttle for awhile. You shouldn't be running full throttle anyway, as ITT should limit at altitude. If you don't mind slightly less accuracy you can elect to use the default .air file. That will fix it up. It's a bug resulting from throttle and torque calculation tables. I'm not sure of a fix but I've encountered it myself.
  9. They've changed some of the pathing for v3.1. I think some others have figured out how to install it a few pages back. I've been totally underdelivering on updates but I'll have a new v3.x compatible version and readme out in the next few months. Haven't had time to get v3 yet.
  10. Yep I haven't given up on the PC12 but real life has to take precedence unfortunately. Any bugs aside (poor 777200LRF seems to have borne the brunt of it) the plane is usable in its current state. I'm working on a project for work and project deadlines can be quite demanding leaving me no time to work on this. That should tail off towards Christmas and then I'll be able to dedicate more time. When you see my paint updates you'll know I'll be back into it as generally I'll do both the repaints I've promised as well as tinkering with the flight model.
  11. Just an update, ok still around but still computerless so no updates for a little while yet. Hoping to get it back this month.
  12. Hi Art, Yes its probably possible. I've never looked into it but I can't think of any reason why it wouldn't work. To all, apologies I'm moving across the country in the next few weeks so I won't have much time to look into the PC12 in earnest until July.
  13. Glad you like it, likewise I think it's a great aircraft. I'll be continuing supporting and tweaking this plane until any other developers release a more accurate up to date PC12 simulation.
  14. I'm going to spend a bit of time in the next couple of weeks error correcting what I've changed so far for all of the Xml changes. Maybe that might fix the issue you've encountered.
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