January 12, 201511 yr Is there a way to see the Aitraffic navigation and strobe lights in a distance bigger than 10km? In prepar3d v2.4, those lights just dissapear. I remember in fsx, flying at night was also great, because we could see many strobe lights 50km around. Do you thinks is an issue of prepar3d or something that has to see with aitraffic developers?. Im not a developer, but i have seen that intensity of night stars are wonderfull in prepar3d. (maybe using the same textures for strobe?). really need help. thanks and sorry for my english.
January 12, 201511 yr AI lighting seems to be hit and miss. While I kind of enjoyed seeing AI lights at great distances in FSX/FS9, I do think that the lighting in P3d is more realistic. Besides landing lights and strobes, you shouldn't be able to see most lights on aircraft at ranges approaching 10km. Similar to many people saying that P3d is too dark at night, they are just used to FSX being far too light.. Realistically, P3d should be even darker at night. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
January 12, 201511 yr I refer you to spacebanter.com "Les Desser" wrote in message ... A friend a few days ago was looking west just at sunset and saw a plane heading west caught in the setting sun. This was the west coast of South Wales - I assume the plane was heading to the US at about 40,000 feet. The plane remained visible for about 20 minutes until it eventually faded away. The planes must have travelled at least 150 miles in that time - probably more. Can anyone do the maths to confirm that a plane at that height and distance is still in line of sight of an observer at ground level? Thanks. -- Les Desser (The Reply-to address IS valid) The relevant formula is d= 1.32 sqrt(h) where d is in miles and h is in feet (taking refraction into account). For h = 36,000 ft, d = 250 miles to the horizon. So observing a plane from the ground to a distance of 150 miles seems quite possible. There is a good discussion of the derivation of the formula in Roy and Clarke, Astronomy Principles and Practice. As a passenger, from cruising altitude in clear air I have seen things 150 miles away, no problem with that. -- Mike Dworetsky (Remove pants sp*mbl*ck to reply) Report this post as spam, offensive or inappropriate Reply With Quote My first sim flight simulator Take a ride to Stinking Creek! http://youtu.be/YP3fxFqkBXg Win10 Pro, GeForce GTX 1080TI/Rizen5 5600x OCd,32 GB RAM,3x1920 x 1080, 60Hz , 27" Dell TouchScreen,TM HOTAS Warthog,TrackIR5,Saitek Combat Rudder Pedals HP reverbG2,Quest2
January 13, 201511 yr AI lighting seems to be hit and miss. While I kind of enjoyed seeing AI lights at great distances in FSX/FS9, I do think that the lighting in P3d is more realistic. Besides landing lights and strobes, you shouldn't be able to see most lights on aircraft at ranges approaching 10km. Similar to many people saying that P3d is too dark at night, they are just used to FSX being far too light.. Realistically, P3d should be even darker at night. Thanks Dave and Hesynergy...Usually, almost every night, i can see planes 70 or even 80 km far away from me. They pass every day and i can confirm they are 34-36000 feet. I dont say every plane is seen, because it depends of haze and temperature, etc...but many many times, they are there. coudl we find a tool to increase the intensity of those lights although some people could see is not realist? Its neither realist to pilot a plane in a pc computer: but we do it.
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