Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

P3D v2.5 OOM from using menus

Featured Replies

 

For most of us I think using the flight selection menus (select vehicle/weather/time & season/place) will cause OOMs in P3D v2. I am often advised that if I want to make a tube liner flight from one busy area to antoher, I had better start from a saved flight, in order to avoid using these selction menus.

 

Word is that this is now fixed in version 2.5.

 

Is this indeed the case?

 

Can a few folks comment on this?

Drink locally, Fly Globally.

 

ftxcustomer.png

Vehicle selection memory issue was fixed in v2.5 - listed in the Learning Center.chm provided with install.

 

I would still advise for best practices for VAS conservation:

 

1.  Load P3D

2.  Select your departure location

3.  Select your aircraft

4.  Set your date/time (season)

5.  Set weather to clear

6.  Save flight 

7.  Exit P3D

8.  Double click on saved flight file (*.fxml) from step 6 to load P3D (if .fxml isn't associate with Prepar3d.exe then create the association when prompted by OS)

9.  Fly

 

Cheers, Rob.

  • Author

 

Beau at LM made an interesting and informative post in this thread here: http://www.prepar3d.com/forum-5/topic/oom-when-selecting-plane/

 

This is what he had to say:

 

This should be improved in the next release. Our texture map pages textures out if they have not been used in 10 seconds. Unfortunately, the timer used to age texture has not been initialized yet when the scenario start-up screen loads. The textures for the aircraft you looked at but didn’t pick will stay loaded until roughly 10 seconds after the simulation finishes loading. This makes it much easier to run out of memory on startup. If you go to the vehicle select screen after the sim is loaded up, the textures should page out ok while in the preview screen. You can still have issues if you scroll too fast though because of the 10 second limit. For the next release, textures will page out in both versions of the vehicle select screen and the textures will page our much more quickly.

Sounds like this might well have a profound impact overall on OOM reduction/VAS management during flight.

Drink locally, Fly Globally.

 

ftxcustomer.png

 

 


eau at LM made an interesting and informative post in this thread

 

Correct, that was Jan 2015 ... v2.5 has since been released which resolved the issue.

 

Cheers, Rob.

One interesting aside I have found with this is that, as a painter, I normally update the pant by selecting a different aircraft (new for that session) in the vehicle selection screen, loading it in by accepting then loading my test paint aircraft back in after making amendments and saving new textures.

 

This used to be foolproof in reloading my test paint aircraft but with v2.5 I've found sometimes it doesn't refresh my new paint if I reload it to too quickly or something.

 

I wonder if this is related?

Shuai Li

 

MqMT51D.png

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.