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Basic Scenery loading question

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  • Moderator

My knowledge of the scenery loading process is admittedly almost non existent so I'm trying to get a handle on it.,

 

I understand the concept of mesh, landclass, textures, vector data etc. My confusion comes with the ordering in the scenery library.

 

Let's see how to word this - does the position in the scenery library matter OVERALL or just as it relates to similar product.

 

If I have 4 mesh products fore the same area at position 1,2,3,4 - I understand that position 1 will be used. But, if I have the same products at positions 1, 20, 30, 40 - with other non mesh products in between - does the same rules apply - only the mesh are looked at and the last one is primary.

 

So I should look at the products as groups and position them according to their priority in the GROUP not necessarily the overall position in the Scenery library, or do I have to have all the textures above the mesh which is  above all the landclass IN ORDER in the library and have them ordered within their group.

 

Hope this makes sense to someone - with the plethora of scenery products available today with UTX, GEX, ORBX, FSGlobal, OpenLC, Vector, etc - it's becoming more difficult to sort out the proper combinations.

 

If you can figure out what I'm asking and have an answer - go for it!  :lol:

 

Thanx,

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

The library applies with similar class and specs. FSX/P3D will use the best available, no matter the library. In case of a tie, the top most layer is used.

 

For example, say you had two photo add ons. One at 60cm sitting at layer 2, but a 1.2m sitting at layer 1 (the highest layer). The best available is used, the 60cm. Now if both add ons were 1.2m, then the stuff in layer 1 gets used, as it has prioity in the library.

 

Land classification is all of the same quality level, so layer applies. Mesh can vary, so the best gets used just like the example for photo.

  • Author
  • Moderator

ok, so the "loader" deals with individual types ( mesh, etc) in relationship to others of the same type and ignores anything not in the same type. I was confused when I'd see landclass above textures, etc thinking it would screw something up. I'm thinking of organizing product lines together for clarity and want to maintain the proper order.

 

Thanx!

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

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