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Pixelated Shadows (Aircraft)

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Hey Guys!


I've been flying a lot on P3D lately, it's awesome! One of the things I got to see though its that the Aircraft shadows (selfshadows and ground ones) look very pixelated. Maybe it's my NI or the P3D settings. Here are some screens. I know that VC shadows look like this (Searched on the forums...) but can I get less pixelated shadows?


PC Specs:


Operating System: Windows 8.1 Pro 64-bit
CPU: Intel Core i7 4770K Haswell 22nm Technology
RAM: 8,00GB DDR3 @ 2400MHz 
Graphics: 2047MB NVIDIA GeForce GTX 680 (ASUS GTX 680 DirectCU II - GTX680-DC2O-2GD5)
Storage: 1TB Western Digital WDC WD10EZEX-60ZF5A0 (SATA)
Cooling: Corsair H100








My  P3D Settings (2.5) - Lighting




Nvidia Inspector Settings





Nicolas Matus Sepulveda

My Specs: Windows 10 Pro 64x // Intel Core i7 4770K // 32GB @ 2400 Mhz Corsair Vengeance // Asus Maximus VI Extreme // NVIDIA GeForce GTX 1080TI // 500GB SSD and 2 TB HDD // Prepar3D v5 // FlightSimLabs A320-X, CaptainSim 767 and PMDG 737NGX - 747 QOTSII  // My Youtube Channel: https://www.youtube.com/user/vader7472 - My Twitch: https://www.twitch.tv/vader7472

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Your images aren't showing up for me. However one thing to keep in mind is that the "Shadow Quality" slider and the shadow distances are related. The higher the drawing distance, the more pixelated the shadows will become, unless you also increase the Shadow Quality slider.


I've found that for Medium or High, a Terrain/Clouds distance of 20-30km and Objects at 6km works well. At Ultra, you can take them up to 40km, but anything more will result in flickering, pixelated shadows.

Asus Prime X370-Pro / Ryzen 7 1800X / 16 GB DDR4 3200 MHz / Asus GTX 1070 Turbo
Fractal Design XL R2 / Phanteks PH-TC14PE / Corsair CX650M

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It's a common issue would  be nice to find a fix. Will try the suggestions from JimmiG also.

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