April 12, 201511 yr Hey Guys! I've been flying a lot on P3D lately, it's awesome! One of the things I got to see though its that the Aircraft shadows (selfshadows and ground ones) look very pixelated. Maybe it's my NI or the P3D settings. Here are some screens. I know that VC shadows look like this (Searched on the forums...) but can I get less pixelated shadows? PC Specs: Operating System: Windows 8.1 Pro 64-bit CPU: Intel Core i7 4770K Haswell 22nm Technology RAM: 8,00GB DDR3 @ 2400MHz Motherboard ASUSTeK COMPUTER INC. MAXIMUS VI EXTREME (SOCKET 1150) Graphics: 2047MB NVIDIA GeForce GTX 680 (ASUS GTX 680 DirectCU II - GTX680-DC2O-2GD5) Storage: 1TB Western Digital WDC WD10EZEX-60ZF5A0 (SATA) Cooling: Corsair H100 My P3D Settings (2.5) - Lighting Nvidia Inspector Settings Thanks! Nicolas Matus Sepulveda My Specs: Windows 10 Pro 64x // Intel Core i7 4770K // 32GB @ 2400 Mhz Corsair Vengeance // Asus Maximus VI Extreme // NVIDIA GeForce GTX 1080TI // 500GB SSD and 2 TB HDD // Prepar3D v5 // FlightSimLabs A320-X, CaptainSim 767 and PMDG 737NGX - 747 QOTSII // My Youtube Channel: https://www.youtube.com/user/vader7472 - My Twitch: https://www.twitch.tv/vader7472
April 13, 201511 yr Your images aren't showing up for me. However one thing to keep in mind is that the "Shadow Quality" slider and the shadow distances are related. The higher the drawing distance, the more pixelated the shadows will become, unless you also increase the Shadow Quality slider. I've found that for Medium or High, a Terrain/Clouds distance of 20-30km and Objects at 6km works well. At Ultra, you can take them up to 40km, but anything more will result in flickering, pixelated shadows. -
April 13, 201511 yr It's a common issue would be nice to find a fix. Will try the suggestions from JimmiG also. Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System. UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.
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