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clocki

Flat scenery in the distance+flickering

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Hey folks,

 

what keeps me a bit away from P3D is the point that always I fly the distance looks so flat even I have the LOD setting set to ULTRA. That looks very strange and unreal and my FSX looks a bit better. Maybe a problem is that you can't edit the distance within FSGRW where the "distance" is blocked and filled with a kind of fog. That looks kinda good for me.

 

Also a point is the flickering of some textures. I tried it with Nvidia inspector and without. Always other planes are flickering in the distance. And the docking systems at the gate also always flickering.  Looks very strange :/

 

Is that a gernal LM problem or more a setting/video card problem?

 

System:

Windows 7

8GB RAM

i5 4670k

GTX 770 2GB


Greetings Eddi :smile:

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For the flickering textures, its probably an issue called "z-fighting"! If you do a search on the P3D forum there is a thread that explains it all in detail but basically the cure is to add the following line  "ClipMode=Normal" within the camera.cfg located where your P3D.cfg is:-

 

[CameraDefinition.002]
Title = Virtual Cockpit
Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
Description = This is the description of the virtual cockpit view.
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.7
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=30
HeadingPanRate=75
PanAcceleratorTime=0
HotKeySelect=1
ClipMode=Normal

 

Nigel

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