August 26, 201510 yr Hi Chris, I wonder if you've ever given any thought to shorter (in terms of height) lights. I know there's probably a standard height for light poles but, often trees obscure the lights in the real world...especially in neighborhoods. I wonder what the effect would be? Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
August 26, 201510 yr Hi Gregg, we sure have gave allot of thought to light height; it is a crucial part of building the view; we use regulation height for lights in general, there is not much benefit in rendering short lights features as you stated; these get blocked by other objects, since out vector placement is very accurate; our lights aren’t usually blocked by other objects; if the light emitted is affected/blocked by another building or tree object; it will also happen in real-life; therefore the effect is still acceptable and represent real world situations; not all light posts are unobstructed 100%
August 26, 201510 yr Author Well, I guess my point is that the trees in FSX aren't always a good representation...might be on the short side. A tree blocking a light is a pretty normal thing might add to the natural flickering you see in the distance. Just a thought. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
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