September 21, 201510 yr Commercial Member Hi All! Third installment of the variable-frequency Dassault Mercure development newsletter! WE are at update #3 so far! I have been working on textures, and have the fuselage ready. That is, only the fuselage,parts such as antennas, gears and details still to do. Not to mention wings and tail surfaces. The fuselage is, divided into 4 lengthwise sections. Each section contains a L/R and a Top/Bottom texture. Totals 8x 1024 px textures for the fuselage alone. THis arrangement is a bit hard to re-paint but thanks to Photoshop and their arrangement I work on all of them in unison, as they align forming the complete fuselage sides and top/bottom areas. Photoshop takes care of exporting the single texture files from the 4096x2048 Photoshop project file! Each wing has its own texture. Engines fit both into one single texture, as do the horizontal stabilizers. Another texture takes care of the vertical fin, and a small tiny one for transparent parts. Screenshots now!! Hope you enjoyed!!
September 21, 201510 yr Looks great, was air inter the only operator of this machine? Only pics I can find show this one livery. <p>Dassault Falcon, Lear, Embraer and Challenger and Cessna Mechanic.Broadcasting live from former Soviet Missile Silo.Rhys Legge
September 21, 201510 yr Author Commercial Member Looks great, was air inter the only operator of this machine? Only pics I can find show this one livery. Indeed, Air Inter operated the only 10 built, and later added one of the two prototypes to the fleet. This is an older Air Inter livery. There will be a few included in the final package (due to be released on February 30, 2016 ). FS-9 and FS-X for who missed the previous two posts. The FS-X version will be FS-X SDK compiled, DX-10 compatible
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