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AI aircraft landing roll distance

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I just transferred my ai traffic from fsx to p3d. I had landing speeds and distances set nicely in fsx through the tweaks in aircraft cfgs, but it appears these are not having effect in p3d with planes coming little slow and stopping in a short distance on the runway all over again. Does p3d 2.5 read aircraft cfg differently?

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I am going to be interested in the answer to this; I've been looking for a good AI program for my P3DV 2.5



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