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ModelConverterX warning!

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Ron, your post is up- http://www.fsdeveloper.com/forum/threads/anti-piracy-measures-reverted.435438/#post-725380

 

The red X indicates a shader problem, not related to the anti-piracy issue.

 

Read- http://www.fsdeveloper.com/forum/threads/shader-error.435442/

 

Try downloading the latest development release and completely replace your existing MCX with the new one.

 

regards,

Joe

Yeah, I saw that Joe. As for downloading etc. etc. I've been there, done it several times, changed folder locations, you name it-I've done it!

Something other than the piracy bit got cocked up. I'm not going to spend any more time on it. I'll stick to 1.30 until I can get a copy of the version pre-piracy.

Thanks though. :smile:

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

if I had a pound for every time I've downloaded from your link, with exactly the same results,

i can imagine it could get frustrating when things don’t work as expected,

it’s just a matter of understanding how things work and what to expect,

 

the builds on the page i linked you to are automatic and are done daily!

the issue Joe linked you to was posted only yesterday! (which is the issue your experiencing)

the build Arno is talking about there will likely be published only in few hours; it’s not published yet!

 

Arno makes the code changes in his system; he doesn’t compile the new build right after,

the new build code is saved to his code tracking system; and generated automatically every midnight (his time); than posted to the page linked above,

 

you can also see the exact changes made and when - http://scenerydesign.org/mantis/plugin.php?page=Source/list&id=1

 

(please note: Arno and his family have a newborn baby barely 6 months old; the time he has to spend on his forums or developing is very limited atm)

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