October 28, 201510 yr Because I just enabled DX10 mode and AA in the Graphics settings, restarted FSX:SE, and using Steve's suggestions, where he limits the FPX in the Nvidia Control panel instead of in FSX, but mostly set's everything as App controlled, I am getting excellent results with my whole A2A fleet, and so far no glitches or artifacts ? Also using ASN and Rex Soft Couds, as well as my only add-on scenery ever for FSX or any other sim - AEROSOFT Madeira Airport. I wonder if FSX:SE has somehow massaged the shaders ? Learning to fly gliders since 1980Stopped using flightsims for good since early August 2026, after 34 yrs using some really great specimens... If I'm asked to name the preferred one, after all these years, MSFS 2024 is my answer without hesitation.(No desktop :-// after the last one crashed for good, so no simming, but I keep polling AVSIM - my main ludic activities spot since around 2006...)
October 29, 201510 yr FSX-SE didn't modify any of the shaders as Dovetail was only able to make minor changes to the base FSX code. The DX10 stuff was in there since SP1 of FSX, I believe. Jeff Thomson
October 29, 201510 yr Author Yes, that's what I thought, but whenever I tried DX10 in the past, and before getting the shaders patch, and then Steves Fixer, I had the idea that I used to see a lot of artifacts... Yesterday I used DX10 mode for a while and think I just noticed the usual problems with some runways signs and markings... But, anyway, I have the Fixer now, and it's great :-) Learning to fly gliders since 1980Stopped using flightsims for good since early August 2026, after 34 yrs using some really great specimens... If I'm asked to name the preferred one, after all these years, MSFS 2024 is my answer without hesitation.(No desktop :-// after the last one crashed for good, so no simming, but I keep polling AVSIM - my main ludic activities spot since around 2006...)
October 29, 201510 yr Author One thing I noticed after using NI to set the graphics according to my Fixer options was that, in my system, with Usepools=0 in FSX.CFG, I get better results, by far, setting the FPS to unlimited in FSX.CFG, and no Vsync at all ( in FSX.CFG no VSync settings and in NI - application controlled ). With DX10 mode I do not see the peaks in FPS I used to get in DX9, but it stays more or less stable between 25 and 45+ fps, no stutters and smooth. Using FPS limiter and / or Vsync drops the fps to the 30- 20+... Learning to fly gliders since 1980Stopped using flightsims for good since early August 2026, after 34 yrs using some really great specimens... If I'm asked to name the preferred one, after all these years, MSFS 2024 is my answer without hesitation.(No desktop :-// after the last one crashed for good, so no simming, but I keep polling AVSIM - my main ludic activities spot since around 2006...)
October 29, 201510 yr I don't think you need to set buffer pools anymore in the CFG. FSX-SE will do that for you without any CFG edits. Jeff Thomson
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