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Danson

Spinning cloud problem with VR (DK2) Prepar3D V3 and Flyinside 1.0

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Since early versions of Flyinside or DCOC I've always noticed a strange effect with spinning and rotating clouds, which was normal at that state.
Unfortunately the effect ist still present even on actual versions of Prepar3D V3 and Flyinside 1.0 (Preview) as you can see below.

Spinning clouds: https://vimeo.com/147616143

I’m really wondering if anybody else noticed the same problem and appreciate any assistance to fix this strange cloud effect!
Maybe this is normal because of the 2D structure of clouds like in older versions of P3D, but I couldn't find any posts to verify this.

Occurrence:
Spinning clouds effect occurs when installing Flyinside 1.0 on clean install of Prepar3D V3 (no addons).
Before the Installation clouds look volumetric - afterwards the cloud problem is active and also visible in normal mode until a complete reinstallation of Prepar3D V3(!)

Settings:
P3DV3: default settings with automatic changes made by Flyinside 1.0, default scenario with „fair weather“ condition.
(also tried customized settings without success)

Flyinside: default settings (tried different settings without success)
Nvidia Prepar3D Programm-Setting: default settings exept energy option set to max. Performance

Software:
Nvidia Driver: 358.78 or 359.06 (no difference)
Prepar3D V3 Pro, without addons (same effect with addons installed eg. Rex 4 TD, Softclouds)
Flyinside 1.0 (Preview Version)
Oculus SDK 0.7 or 0.8 (no difference)

Hardware:
i7 4790K 4GHZ, Ram 8 GB, SSD
Palit GTX 980 Super Jetstream 4GB
Win7 64-Bit

Thanks in advance for any hint! :smile:

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Shouldn't you be discussing this with those who sold you the product?


Ed Wilson

Mindstar Aviation
My Playland - I69

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Yes this is correct, therefore I've referenced to the Flyinside forum after getting an answer from the developer.

At the first attempt it was just unclear if this effect is normal or just an individual problem.

 

Maybe this topic can help other DK2 users with similar reflections. :smile:

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