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Found 4 results

  1. Has anyone tried using VR and bringing P2A up on a window inside the virtual viewer??? They say it can be done, but I'm curious if anyone has tried it???
  2. A few months ago I asked in this forum whether or not Chaseplane would have VR support. The answer was that it is planned after release. On the product page there is an overview over planned features, and VR support is not on the list. Why?
  3. Since early versions of Flyinside or DCOC I've always noticed a strange effect with spinning and rotating clouds, which was normal at that state. Unfortunately the effect ist still present even on actual versions of Prepar3D V3 and Flyinside 1.0 (Preview) as you can see below. Spinning clouds: https://vimeo.com/147616143 I’m really wondering if anybody else noticed the same problem and appreciate any assistance to fix this strange cloud effect! Maybe this is normal because of the 2D structure of clouds like in older versions of P3D, but I couldn't find any posts to verify this. Occurrence: Spinning clouds effect occurs when installing Flyinside 1.0 on clean install of Prepar3D V3 (no addons). Before the Installation clouds look volumetric - afterwards the cloud problem is active and also visible in normal mode until a complete reinstallation of Prepar3D V3(!) Settings: P3DV3: default settings with automatic changes made by Flyinside 1.0, default scenario with „fair weather“ condition. (also tried customized settings without success) Flyinside: default settings (tried different settings without success) Nvidia Prepar3D Programm-Setting: default settings exept energy option set to max. Performance Software: Nvidia Driver: 358.78 or 359.06 (no difference) Prepar3D V3 Pro, without addons (same effect with addons installed eg. Rex 4 TD, Softclouds) Flyinside 1.0 (Preview Version) Oculus SDK 0.7 or 0.8 (no difference) Hardware: i7 4790K 4GHZ, Ram 8 GB, SSD Palit GTX 980 Super Jetstream 4GB Win7 64-Bit Thanks in advance for any hint! :smile:
  4. Dear devs! I am among your customers who is really looking forward to the release of your new product. I fly exclusively in VR using flyinside for the HTC Vive. I was wondering if you have tested your product with Flyinside and checked for compatability? I was reading the feature list in the post of 30th of Jan 2017, and among the features was a product internal camera view with shake. This is the feature that worries me the most because I have no idea how you went about making this new camera feature, and therefor don't know if it is compatible or not. I recently spent 140 Euros on a competing product, only to find out that a major component of that product was incompatible with Flyinside. I do not wish to get burned again, and so I'd love for you to shed some light on the matter. Thanks alot, and again - I love all of your products to bits!
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