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Something Preventing Correct Display of Blendmasks & Generic Bumpmask

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I am a newbie at DX10, so please bear with me.  I recently installed ORX's Southern California and then installed the update to DX10.  Two things happened, first I no longer had any profiles - including yours.  More importantly my scenery has big gray blocks around the airport I start out from and they stay around me me as I fly.


Holger in ORBX says I have an issue  with something preventing the correct display of Blendmasks and Generic Bumpmask (I have no idea what that those terms means).  He also tell me he thinks I have kind of converter causing the problem.  Let me make clear he has says nothing about DX10 causing the problem.  I am simply grasping at straws and hope with your knowledge you can help me.


I wanted to send you a picture but can't figure out how to do it.



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I looked in the fsx forums. No real idea!


Can I suggest that you uninstall the fixer libraries which will remove the fixer from the equation and then see what the squares look like. I am curious to see if they go light blue.

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