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Question for Tony: W2XP buildings and underlying textures

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Just curious if you've ever thought about (or if it's even possible) to have W2XP buildings place a concrete, straight grey texture underneath them somehow as they populate?

 

When I was flying over Phoenix the other day I just thought how good it would look with just a simple generic one color grey texture put underneath them so they aren't sitting on green grass.

 

I realize you can use UrbanMaxx, but that basically ends up looking like a bad splatter to me because of the buildings being drawn on the UrbanMaxx textures that don't relate to the 3D buildings on top of them. It ruins the clean, 3D look that makes XP unique IMO.

 

 

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I did this for Norway. If you use the mesh I did in the coastal areas (eg. Bergen) along with Norway Pro, you'll see the grey texture underneath the built-up areas. 

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