June 25, 20169 yr your point is entirely irrelevant. Most new 2016 model TVs have this feature, as well as a number of 2015 models. Not all newer 4K 60Hz TV work just as well at 30Hz ... it's important to have the option of both 30Hz and 60Hz, so I consider it relevant regardless of color space used. One will have to compromise graphics settings and/or add-ons in order to sustain a solid 60 FPS on a 60Hz refresh with Vsync at 4K resolutions. But I agree, if one can sustain min 60 FPS then 60Hz will provide a more fluid experience when there is rapid view motion. Cheers, Rob.
June 25, 20169 yr Not all newer 4K 60Hz TV work just as well at 30Hz ... it's important to have the option of both 30Hz and 60Hz, so I consider it relevant regardless of color space used. One will have to compromise graphics settings and/or add-ons in order to sustain a solid 60 FPS on a 60Hz refresh with Vsync at 4K resolutions. But I agree, if one can sustain min 60 FPS then 60Hz will provide a more fluid experience when there is rapid view motion. Cheers, Rob. Rob, my comments were not in regard to 60Hz but 4:4:4 chroma support, which I believed your prior comments to be (dis)regarding.
June 25, 20169 yr Author For less long frames (aka stutters) it's much easier for your CPU/GPU to sustain 30 FPS (30Hz) ... is 60Hz better ... depends on how you fly and what you fly and if you head twitch a lot with TrackIR (or have TrackIR profile very sensitive). IMHO, least amount of long frames (aka smooth) comes from Unlimited with Vsync On and Triple Buffer On at 30Hz ... since it's 30hz this allows for higher graphics settings along with nice add-ons (and/or more add-on options enabled). Most "games" seem to work better at 60Hz, P3D works well at 30Hz (or higher). Don't get caught up in the data compression "perception" - digital color space - as a test I've produced videos at 4:2:0 and 4:4:4 and not a single person could see the difference in color representation. There is a very very slight difference, but unless you're a video editor and/or colorist or you have a really bad monitor/TV it's highly unlikely you see the visual difference between 4:2:0 and 4:4:4 in your flight sim of choice. Sorta like the people that insist that 4096 texture cap setting looks better even when they have no 4096 textures present in their scene and/or view distances are such that the texture mipmap is already well below 4096. It's often the "feeling" they are missing something rather than actually being able to visually see the difference. Cheers, Rob. Thanks for the info Rob! Pete Richards I've owned every version of flight simulator since Flight Simulator 3.0 in 1988. Windows 11 Pro loaded on a 4TB Gen5 Crucial T700 SSD, 4TB Samsung 990 Pro SSD, Ryzen 9 7950x3d, AS Rock X670e Taichi Motherboard, Gigabyte Gaming RTX 4090 OC 24GB, 64GB (2x32GB) Viper Venom DDR5-6000MT/s, MSI 32" MAG 321UPX QD-OLED 260hz 4K Gaming Monitor.
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