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FSX.cfg - Autogen 2 Batching [Solved]

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Can anyone post the fsx.cfg line (and associated section) for the "batch autogen2" DirectX 10 tweak, pretty please?


I've googled high and low, but just found references without the line itself.



Note: I'm NOT talking about "MAX_ASYNC_BATCHING_JOBS"!







- Edit:


Found it in a post from Bojote from waaaaay back.









- Edit2:


In case anyone's wondering, this is from Phil Taylor back when SP2/Acceleration was released:




In terms of efficiency improvements – first the water shaders are more efficient, as is the way we generate bloom using HDR techniques. We now batch what are called “Autogen 2” objects in addition to the Autogen 1 objects that were batched in SP1. In areas where there are a lot of Autogen 2 objects ( library objects ), as opposed to the entirely procedural Autogen 1 objects, users will get a nice performance bump. If you don’t have a lot of Autogen 2 objects, then of course you won’t get much improvement.



Makes it sound like the feature is enabled by default, but I guess it's better to be safe than sorry.

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