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Luis Hernandez

Autogen light objects: what are them exactly?

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I've been only able to enjoy the daylight version of FS9 Evo textures. Because of the FPS hit in my laptop, I had to remove the BGL for the library for the autogen lights. But what are exactly these Evo lights? Landing lights? Effects? This is just a curiosity of mine; I'd like to minimize its effect in my FPS. I'm sure there's something missing in my IGP (apart from a dedicated memory) that even an entry-level dedicated GPU has...

 

I've found a similar impact in some airports, in which I have to remove the lightpoles due to the same reason.


Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 5 5600X with PBO enabled (but default settings, CO -15 mV, and SMT ON), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), Viewsonic VX2458-MHD 1920x1080@120 Hz, Windows 10 Pro. Runing FSX-SE, MSFS and P3D v5.4 (with v4.5 default airports).

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there... sometimes on just battery! FSX-SE also installed, just in case. 

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/travel.

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Hi Luis,

 

the EVO lights depend on the objects (light poles) in the bgl file but use the default halo.bmp for the effect. The objects already are tweaked without poles in the new version.

 

Cheers,

Sascha

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