September 16, 20169 yr I've been only able to enjoy the daylight version of FS9 Evo textures. Because of the FPS hit in my laptop, I had to remove the BGL for the library for the autogen lights. But what are exactly these Evo lights? Landing lights? Effects? This is just a curiosity of mine; I'd like to minimize its effect in my FPS. I'm sure there's something missing in my IGP (apart from a dedicated memory) that even an entry-level dedicated GPU has... I've found a similar impact in some airports, in which I have to remove the lightpoles due to the same reason. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
September 19, 20169 yr Hi Luis, the EVO lights depend on the objects (light poles) in the bgl file but use the default halo.bmp for the effect. The objects already are tweaked without poles in the new version. Cheers, Sascha Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
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