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Luis Hernandez

Autogen light objects: what are them exactly?

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I've been only able to enjoy the daylight version of FS9 Evo textures. Because of the FPS hit in my laptop, I had to remove the BGL for the library for the autogen lights. But what are exactly these Evo lights? Landing lights? Effects? This is just a curiosity of mine; I'd like to minimize its effect in my FPS. I'm sure there's something missing in my IGP (apart from a dedicated memory) that even an entry-level dedicated GPU has...


I've found a similar impact in some airports, in which I have to remove the lightpoles due to the same reason.

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Hi Luis,


the EVO lights depend on the objects (light poles) in the bgl file but use the default halo.bmp for the effect. The objects already are tweaked without poles in the new version.




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