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Rob Haynes

Graphic/Texture Issues After Clean P3Dv3.4 Install

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Good morning everyone.  I recently did a clean install of P3Dv3.4 after removing P3Dv3.2 from my computer.  So far I have reinstalled all of my Orbx products (Global, Vector, North America LC, numerous scenery packages etc.) using FTX Central, Active Sky Next, Rex Essentials and HD Airports.  I reinstalled all of my existing AI aircraft and traffic AFCADS from my previous install and new installs of PMDG 737NGX and Aerosoft A318, A319, A320, A321.

 

My settings in the sim are all the same as my previous install.  The issue I am having is ground textures are blurry (you will see in one image below a narrow strip behind my plane is ok, the rest is a blur), AI textures are taking FOREVER to show up (upwards of a minute), there are texture issues with the Aerosoft A319 and the lighting effects don't display for upwards of 30 seconds.

 

Texture issue on the ground at Aerosoft AnchorageX
2016-12-9_19-52-3-231_zps7hxjgnxh.png

 

AI aircraft textures take a ridiculously long time to load (15-40 seconds) and never was a problem on my old install
2016-12-9_19-55-44-223_zpsy8s8ym9q.png

Ground textures are weird and you can see large effects from the plane windows, strobe etc
2016-12-9_21-0-6-555_zpsqnsqslug.png

 

VC lighting takes a long time to reappear (button illumination and dash lighting)
2016-12-9_21-10-6-375_zps5wq2m9wy.png

 

2016-12-9_21-43-8-731_zps8aeyoh5i.png

 

Notice the terrain is blurry other than the strip of properly loaded textures behind my aircraft (plane is heading south)
2016-12-10_8-30-12-372_zps2zdoxhez.png

Lighting effects (strobes, beacon and logo light) not working.  Missing AI textures.
2016-12-10_8-51-3-830_zpsny2hjxae.png

 

Here are my P3D settings:

Settings1_zpswdggxx82.jpg

 

Settings2_zpskhsyo3ka.jpg

 

Settings3_zps1pm7nbfa.jpg

 

Settings4_zpsio46dh48.jpg

 

Here are my computer specs:
 

  • CAS: CyberPowerPC X-Titan 100 MID-Tower Gaming Case w/ Side-Window Panel (Black Color)
  • CPU: Intel® Core™ i7-4790K 4.0 GHz 8MB Intel Smart Cache LGA1150 (All Venom OC Certified)
  • CS_FAN: Maximum 120MM Color Case Cooling Fans for your selected case  (Red Color)
  • FAN: Asetek 550LC 120mm Liquid Cooling CPU Cooler - Extreme Cooling Performance (Single Standard 120MM Fan)
  • HDD: 256GB SANDISK SSD + 2TB SATA III Hard Drive Combo (Combo Drive)
  • MEMORY: 16GB (8GBx2) DDR3/2133MHz Dual Channel Memory (ADATA XPG V3)
  • MOTHERBOARD: ASRock Z97 Extreme4 ATX w/ Intel GbLAN, 3 PCIe x16, 3 PCIe x1, 1 x M.2, 8x SATA 6Gb/s (All Venom OC Certified)
  • OS: Windows 10 Home (64-bit Edition)
  • OVERCLOCK: Pro OC (Performance Overclock 10% or more)
  • POWERSUPPLY: 1,000 Watts - Standard 80 Plus Gold Power Supply
  • VIDEO: NVIDIA GeForce GTX 970 4GB GDDR5 PCIe 3.0 x16 (Maxwell) (Single Card)

Any help or advice would be great!  I had no issues like this with P3Dv2 with the same hardware and software installed.

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On your system, which is a reasonable system, I would try this:

Turn FXAA Off

Raise MSAA to 4 Samples

Raise Anisotropic to 16x

Raise the slider for Dynamic Reflections to mid or max position.

 

Then cycle through all the views (usually the "S" keyboard key), scroll thru all views and set the zoom to 0.30 for each view. Once in the virtual cockpit again you can change this to suit your preference.

 

Another thing you can experiment with is adding [JOBSCHEDULER] ~ AffinityMask=85 in the Prepar3d.cfg file. Plus, using NVidia Inspector, not the P3D limiter (keep that set to unlimited) add a frame rate limit of 30.5.

 

I have previously struggled with blurry textures and these things got me sorted.

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On your system, which is a reasonable system, I would try this:

Turn FXAA Off

Raise MSAA to 4 Samples

Raise Anisotropic to 16x

Raise the slider for Dynamic Reflections to mid or max position.

 

Then cycle through all the views (usually the "S" keyboard key), scroll thru all views and set the zoom to 0.30 for each view. Once in the virtual cockpit again you can change this to suit your preference.

 

Another thing you can experiment with is adding [JOBSCHEDULER] ~ AffinityMask=85 in the Prepar3d.cfg file. Plus, using NVidia Inspector, not the P3D limiter (keep that set to unlimited) add a frame rate limit of 30.5.

 

I have previously struggled with blurry textures and these things got me sorted.

The adjustment to AffinityMask solved the problem.  Thanks!  :smile:

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