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Kieloben

waves on water surface

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Dear Simmers,

 

 

If you belong to those, how do lik to operate water- or even amphibous airplanes, then you did noticved allready:

independend from the weather, the ocean always and everywhere is flat as it can get, if it comes down to the therm "flat".

 

Now I have an idea how to change that, without having no clue how to programm it.

 

What, if there would be a terra mesh forming waves on the water.,

 

I do know, that kind of "hills" wouldn't move, but at least, the would be there.

 

In reality at bigger oceans, like the Atlantic Ocean, or the Pacific Ocean, at least the nive and very longe waves always are there even in calm weather, created by weather conditions below the horizon.

 

How to get at least those into the FS9?

 

There are specialists for everything in the simmer-world and I'm pretty sure, that there also will be a terry-mesh-specialist beeing out there, being able to create "hills" to the open water surfaces at FS9.

 

 

Sincerily,

Stefan.

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This shoud not be difficult, as you can create mesh anywhere and put any landclass on. But It would be a lot of extra data and since regular ocean swell is usually between 5 m and 15 m high I doubt you would see a lot from even medium altitude.

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Dear Sacha,

 

 

well,

Stephen Rothlisberger uploaded TerraMeshWorld here http://simviation.com/1/fs2004terrainmesh

and if you put it into FS9 (that Version is not working in FSX) thaen you will notice some Areas in the World, where the Ocean was crouded up by a storm, while the planet had been messured by the SMRT-Satellite.

 

If you go to North Sentinentel Island (North 11 deg 33 min, east 092 deg 15 min) flying deep and low at the western coast, than you'll see - nothing.

 

It changes, if you put a waterplane at N11 E092, hight 0, direction 180 deg, taking off at the water's surface. Howdy, there are rarely, but definitely some wakes.

 

Und of couse, if you fly very low, lets say 10 ft above the water's surface, you'll also now some few wakes here and there.

 

But they aren't everywhere.

 

That pushed the idea in my mind.

What if someone who knows how to do it, would create a TerraMeshOcean?

 

But, I have no cklue about creating a mesh, or a landclass anywhere, and of course, it shall not be a land class.

 

And I'm pretty sure, the sight of it would change, if it not would be a single wake hiere and one 5 miles away, but wakes everywhere.

 

 

Sincerily,

Stefan

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It's an idea I like very much -- the water in FS9 is pretty dull.

 

A moving mesh, cycling like an animated .gif does, and consisting of a small section of waves repeated in the same way as landclass tiles. I wonder how much data and processing power such a thing would really require.

 

Intriguing...

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Dear Dave,

 

 

I rather doubt to get "moving" waves into any FS-water-surface. It would collide with the surface-definitions.

If you would go to put moving waves into the FS, than landing on would most properly create a crash with dynamic sceane. Deacticvating that would not help you either to land on water, even though, the aircraft would not "crash". Instead the waves just would go through your Aircraft and your aircraft would jaust go through the waves.

 

Despite the fact of the impact on the frame rate by having moving waves at the water surfaces, it would kill my firt intention, to get water-landings and water starts more realistic. To have that long-frequented fixed waves would be good enough, since the all of us once learned in physic that, according to Newton, it would not matter at all, what object is moving, if two objects are meeting, or seperating. The only piont counting ist the differenc between the both of them.

 

Thus, if the aircraft is moving and the wave is fixed, you do get the very same effect, as if both of them would move.

 

By that idea it should be easily possible to get "fixed" long-waves into it in a kind of "TerraMesh" on Ocean Surfaces.

 

It would create a mayor difference by a very low off-shore fly and of course, by a landing, or starting at water.

 

A "TerraMesh"-"water" also would have the charming side effect to not go harder on the framerate, than for examble flying aaound in a mountain range, like, to point at the most extreme example on Earth and in any FS-World, the Himalaya Mountain Range.

 

But I trust the FS to load slower, like my FS9 already does, since I've put Stephen Rothlisberger's TerraMeshWorld into it.

Yet once loaded, what now takes a few minutes, it acts ansd behaves like normal.

 

Still, I have no clue about creating, or just modifying any mesh-datas.

 

I need help.

 

 

Sincerily,

Stefan.

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