January 29, 20179 yr Is there not a way to detect a crash/collision if a plane strikes a tree or building or other object on the ground? It seems only direct impact with the ground causes damage/crashes. Maybe i'm missing a setting somewhere? Thanks in advance Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
January 29, 20179 yr There is no collision detection for objects like trees and buildings in X-Plane except in a few special cases. I've triggered a crash by touching a building when zooming down an urban center at low level when the building has a helipad on top. Otherwise crash detection isn't supported, presumably to keep the load off the CPU. I miss it sometimes when landing at small bush plane airstrips with tree obstacles, but with a high world objects setting it would probably kill the frame rate if every tree had collision detection. It's possible to design custom scenery with hard objects in WED if it's important enough, as for bush airstrips or practicing helicopter landings in confined spaces. Otherwise X-Plane is a collision-free zone except for terrain. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
Archived
This topic is now archived and is closed to further replies.