January 4, 200620 yr contact_pointsstatic_pitch = -0.87static_cg_height = 10.4max_number_of_points = 7point.0 = 1, -12.3, 0, -10, 1181.1, 0, 1.1, 35, 0.35, 2.5, 0.9, 5.8, 5.8, 0, 150, 250point.1 = 1, -54.1, -8.378, -10.9, 1574.8, 1, 1.6, 0, 0.85, 2.5, 0.9, 7, 7, 2, 150, 250point.2 = 1, -54.1, 8.378, -10.9, 1574.8, 2, 1.6, 0, 0.85, 2.5, 0.9, 7.1, 7.1, 3, 150, 250Hi, from the above; point.0 = nose gear; point.1 & point.2 are the left & right main gear; in this case -54.1 (longitudinal distance; this varies a lot per aircraft). If they are too close to the center of gravity of the plane, the nose gear won't be firmly enough on the ground. By moving them forward (-50,1 or so), the plane will actually tilt on it's tail (try it for fun), so by moving them backwards (-60.1) the weight on the nose gear will increase and make better contact with the ground. Try experimenting untill the turns make sense.Have fun!Paul@ehgg
January 4, 200620 yr Author Paul, I have had aircraft fall back on their tail on many occasions in the past when I've changed the figures too much! If in this case I put the nose down any further the wheels will disppear under the tarmac!I tried just cutting digits of the MOI value - doesn't seem to make any difference at all I'm afraid.I think it's right that there is not much I can do about this. Once I choose the plane for a flight and realise I've got a 'rogue', I can compensate..Martin Martin Stebbing, EGLF (UK)
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