April 30, 20179 yr It's not only 64bit mode for nearly unlimited memory that shows the right way - newer compilers use newer instruction extension (SSE3, SSE4.1, AVX) speeding up computing intensive workload as simulators are. Concerning 32bit-64bit-bridges, some years ago this was a big story in music production software with many troubles and it needed some time until plugins were rewritten in native 64bit. I expect a similar conversion period for a 64bit flight simulator. Concerning FSX: I got some FSX OOM relief by switching to DX10 with DX10fixer. Running in Win 64bit, FSX can use a full 4GB virtual address space. Important for me, as I own mucho payware addons.
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