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QuaxTheSnoopie started following P2A V3 0.2.1 observations , Clerance and ground gives different RWY on TO , Came back and need it... and 7 others
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Clerance and ground gives different RWY on TO
As no one explained 😜:
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Came back and need it...
Maybe here: https://library.avsim.net/search/basic/root/Steve Parsons ?
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Is there a sunglasses add-on for MSFS20/24?
What about sleeping masks ? For long flights in a widebody aircraft - change the pilot's seat with a passenger 🤣
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Oddest Problem of my Simming Career!
Fortunately you were not flying a real aircraft, so no new episode of Mayday 🙃 At Oct 25 Developer Livestream they admited a decrease in MSFS 2020 graphic quality. It seems related to SU16. But listen to the answer, there's hope 😊 - sorry for off topic.
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P2A 0.2.3B ends speech training with crash
After update to P2A V3 0.2.4 : I found P2ALanguageTrainer.exe Speech training is available again. Maybe former interference with security software blocking
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Unexpected ATC behavior
Had the same issue with wrong altimeter values, since update to 0.2.3... works correct for me. Imho updating your 0.2.2 version may solve your problem too...
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Will Asobo fix SU16?
No issues but I render TAA. So maybe coherent relation to DLSS downsampling ? Lower texture size should be neutralized by lowering DLSS downsampling (higher target resolution) ? May not resolve ZL but reduced tile resolution ?!? So I should have saved my money for better glasses instead recently buying a 5070 TI ? And I understand why the noise of nine fans in my case doesn't bother me.
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P2A 0.2.3B ends speech training with crash
Hi Dave, today I updated P2A V3 to 0.2.3B then tried speech training: P2A V3 0.2.3B -> Settings -> Utilities -> Speech training -> Train After pressing the "Train" button, P3D immediatly crashed. I don't think its a problem of Windows as I did a successful speech training in P2A V2 yesterday (as I had some troubles with voice recognition, maybe my "automn voice" 🙃, that was the reason to try it in V3 too). Did a test flight in P2A V3 0.2.3B, voice recognition by ATC works. As I think, voice training in V2 and V3 lead to the same Windows engine (?) and my voice shouldn't change each day ☺️, for me it's not a problem, just to report... Windows Event entry: P2A trace:
- The Walking Simulator
- The Walking Simulator
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Plan-G
Stumbled across this post by configuring Plan-G for MSFS 2020 (it works with P3D V4.5 since years). As I cannot see any news on their website - most of the links incomplete and lead back to the website itself, in facebook no reply newer than 24 weeks, I don't think, my MSFS 2020 database load problem will be solved. Talking about Plan-G 4.2.6.297 and in my case MSFS 2020 Steam installation, I found the "MSFS Content Folder" via AppData\Roaming\Microsoft Flight Simulator\UserCfg.opt -> last line in this file states the Plan-G mentioned "content folder": MSFS Content Path: C:\Games\MSFS2020\Packages But entering this path in Plan-G, it crashes while searching the airports, logfile Documents\Plan-Gv4 Files\Plan-Gv4_Log.txt tells me 12:51:55.2 C:\Games\MSFS2020\Packages\Official\Steam\fs-base-genericairports\scenery\0601\APX50130.bgl: Apts: 187 12:51:56.0 Error reading file: Exception of type 'System.OutOfMemoryException' was thrown. 12:51:56.0 Apt: EDKQ TT:AIRPORTEK.EDKQ.name Id: 0xd0 prev: 0xd0 Restricting the "Content Folder" to subdirectory C:\Games\MSFS2020\Packages\Community , I get only a subset of the airports. @Alex voor Plan-G : I don't think it's related to the airport locpak - as I have to select a specific .locpak file, not a folder. @doudou : in Little Navmap, it's possible to change the map to "OpenStreetMap" or "OpenTopoMap", but it's hidden in View -> Theme (I use OpenTopoMap in Plan-G too because of it's contour lines).
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The Walking Simulator
In the FSX days, there was an eagle as steerable aircraft. Piloting this bird (with feathers and moving wings - depending on throttle), one looked through his eyes (and it screamed from time to time like eagles do). I think, it would have been funny to fly such an animal from the mountains top down to the valleys...😜
- The Walking Simulator
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P2A V3 0.2.1 observations
Now my first short VFR flight after the update and what I observed: Got a loop between ATC and copilot: ATC (white) > Skyhawk Zero Charlie Papa Visual Straight In approved. Call 5 mile final for Runway 35R (yellow) > Cleared for Visual Straight in Runway 35R Skyhawk Zero Charlie Papa Copilot (green) > Cleared for Visual Straight In runway Tree Five Right Skyhawk Zero Charlie Papa ATC (white) > Skyhawk Zero Charlie Papa Visual Straight In approved. Call 5 mile final for Runway 35R (yellow) > Cleared for Visual Straight in Runway 35R Skyhawk Zero Charlie Papa Copilot (green) > Cleared for Visual Straight In runway Tree Five Right Skyhawk Zero Charlie Papa until I asked "Skyhawk Zero Charlie Papa Say QNH", then another "5 mile final", then "Altimeter i 29.94 Skyhawk Zero Charlie Papa". Another observation was the answer of ATC / Gnd to the copilot: "You were garbled. Please say again". I don't think the (P2A-) copilot was garbled as I understood her very good. Can a computer copilot speak garbled at all 😉 ?
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Win 10 P2A V3 0.1.5B
Sorry to say but it seems, update 0.2.1 didn't fix my problem, same crash as before. Correction: as I would have shown you more of problem data here, I typed in this answer... ...then decided to investigate a little deeper and eventually resolved the crash. At first, I thought about a parameter error, so I renamed AppData\Roaming\P2A_300\Settings\AppSettings.xml and as I suspected, P3D V3 created this file from scratch. Then I prepared copies of old and new AppSettings by deleting unnecessary lines (Notepad++) to review them. After I extracted the most part of different lines for later analysis, luckily the different size/position parameters of "MainWindow..." and "FreqWindow..:" caught my eyes I tried it: renamed the old file back to AppSettings.xml and removed these window size/position parameters and voilà: Pilot2Atc V3 0.2.1 started without crash. Problem solved.
QuaxTheSnoopie
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