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Scenery Rendering

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Most of you are probably aware that the performance of FSW is a bit disappointing.

I've figured out that this is almost entirely due to the scenery.

I'm getting pretty good frames if I max out everything but keep the scenery on minimum. Changing scenery from minimum to low almost halves the framerate.

So I guess the only thing that needs to change is how scenery is rendered. As it stands, it's still using a single CPU core to do all the work. My GTX 670 is far from being used to its full potential.

I don't know if changing this is even possible, as it might be quite "deep" in the engine, but I really think it should be a priority.

Would love to hear everyone's opinions on this.

 

Edited by fsxkitty

Jehan Kateli

35 minutes ago, fsxkitty said:

Most of you are probably aware that the performance of FSW is a bit disappointing.

I've figured out that this is almost entirely due to the scenery.

I'm getting pretty good frames if I max out everything but keep the scenery on minimum. Changing scenery from minimum to low almost halves the framerate.

So I guess the only thing that needs to change is how scenery is rendered. As it stands, it's still using a single CPU core to do all the work. My GTX 670 is far from being used to its full potential.

I don't know if changing this is even possible, as it might be quite "deep" in the engine, but I really think it should be a priority.

Would love to hear everyone's opinions on this.

 

My installation uses all 4 cores of the cpu, 9 GB of my 16GB ram and 3.4 GB of my 4 GB ram on the 970 graphic.

All sliders to ultra and 20 FPS in big cities rising to 50-60 in more open land.

I like the early access and looks foreward to what is coming.

Greetings  Kurt

 MSFS, X-Plane 12

AMD Ryzen 9 3900x, 32Gb ram, RX 5700 XT 8Gb ram, 1TB SSD

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