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Texture loading

Featured Replies

Hi all, I have a probWhenever Im in an addon plane (not default ones, or sometimes yes it happens) when I look left or right etc... it takes 3 seconds for the textures of the cockpit to load? They all appear grey or white before loading, is there anything I can do to stop this?Have the TEXTURE_BANDWIDTH_MULT at 1001gig RamRadeon 9550 at 2AA and 4AFCeleron 2.5gigCheers Ian

**Bump:p*

  • 2 weeks later...

I do not know the answer to your question, but I can say that I am studying TEXTURE_BANDWIDTH_MULT settings right now.I currently have TEXTURE_BANDWIDTH_MULT=360. Stock setting is 40.Another user here at AVSIM had theres at 400. So I don't know the theory behind it, or even what it does, or what is ideal for one's hardware, yet.Possibly RenderToTexture or RenderAsTexture or whatever it is, is a setting that you might want to research.Rhett

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

Ian Rivaldo Smith (sounds Scottish and Chilean) :)I have done a little more research. TEXTURE_BANDWIDTH_MULT seems to be the setting that people think controls the "tiling" redraw effect you mention. But don't forget, cpu and vid card matter also. I am sure that a Celeron 2.5 ghz would tile redraw slower than a P4/3.2 ghz would, and that an older vid card would do it slower than a newer card.Rhett

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

Ian, your problem might be PCI latency. It's the amount of time your video card controls (shares with sound card and other things) the PCI bus. I will try and attach board.zip for you to try. I have a 3.0 ghz Pent 4 and a ATI 9800 128MB card. Originally my setting was 255 and I have gone down to 128, now I'm back to 255 experimenting to see how it affects the loading of tiles when I pan. See what works for your set-up.SORRY I couldn't upload the zip file even though it was only about 224kb

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