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Christopher Low

Shadows

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I have just noticed something about the shadows in P3D v3.3.5. The shadow of a light post was draped across the front of the main terminal building at EGPD Aberdeen as I pushed back from the gate this afternoon, and I noted that it slowly changed position as I moved away from the building. Has anyone else noticed that effect? Since the Sun is (effectively) a static light source over the average duration of a pushback, shadows should also be static. So what is happening here?

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I've posted a couple of threads including videos regarding shadows and light sources.  Its definitely an issue in P3D, if you turn off cloud casting in the lighting section do the shadows behave more naturally?

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There were no clouds in the sky, and cloud shadows are not active on my PC.

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Either way the shadows are buggy IMO in more ways than one.

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