August 6, 20178 yr I have just noticed something about the shadows in P3D v3.3.5. The shadow of a light post was draped across the front of the main terminal building at EGPD Aberdeen as I pushed back from the gate this afternoon, and I noted that it slowly changed position as I moved away from the building. Has anyone else noticed that effect? Since the Sun is (effectively) a static light source over the average duration of a pushback, shadows should also be static. So what is happening here? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 6, 20178 yr I've posted a couple of threads including videos regarding shadows and light sources. Its definitely an issue in P3D, if you turn off cloud casting in the lighting section do the shadows behave more naturally? Thomas Derbyshire
August 6, 20178 yr Author There were no clouds in the sky, and cloud shadows are not active on my PC. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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