September 14, 20178 yr Hi everyone, I created a flight plan in Little Navmap that contained custom waypoints. I exported it as a .gfp file, and when I load it into the gtn, it says that there were invalid waypoints. And when I went to activate the flight plan, it says that locked waypoints must be removed before the flight plan can be activated. Does anyone know if it is possible to create a flight plan with custom waypoints with Little Navmap and be able to use it in the gtn? Or do all the waypoints in the flight plan need to be waypoints that the gtn has in its database? Thanks in advance. Caleb Byers PC: HP Envy 750, Intel Core i7 6700 @ 3.4 GHz (max 4.0 GHz), 24GB RAM, Nvidia GeForce GTX 745 with 4GB Memory, 2TB SSHD Windows 10 Home 64 bit. Simulators: Prepar3D v3.4, Prepar3D v4.5, FSX:SE, FSX:Gold Edition Using the FSX Deluxe Edition SDK SP2 for development.
September 14, 20178 yr Hi Caleb, custom waypoints should work. They are added as coordinates to the GFP file like N53308W003076 below: FPN/RI:F:EGNH:F:BILVO.N864.GUNTU:F:N53308W003076:F:WAL:F:EGNR The locked waypoints are probably normal waypoints. Alex Alex' Projects: Little Navmap
September 17, 20178 yr Author Ok I see. I discovered it was not the custom waypoints that had the problem, it was the destination airport. The GFP file had it in as the airport ID. The GTN did not have that airport in its database since it is a small airport. So the airport was the unknown waypoint, not the custom waypoint. Thanks Caleb Byers PC: HP Envy 750, Intel Core i7 6700 @ 3.4 GHz (max 4.0 GHz), 24GB RAM, Nvidia GeForce GTX 745 with 4GB Memory, 2TB SSHD Windows 10 Home 64 bit. Simulators: Prepar3D v3.4, Prepar3D v4.5, FSX:SE, FSX:Gold Edition Using the FSX Deluxe Edition SDK SP2 for development.
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