April 24, 200620 yr automatically and in bulk.??I have long realised that my machine does not like 32 bit textures and I usually transform them to DXT3 textures using DXTbmp programme.However - does anybody know of a programme that can scan the FS9 folder for 32 bit textures and possibly batch convert them?Thanks Barry
April 24, 200620 yr *make sure to back-up your original files before trying anythingthis is no easy way, but you can write a batch file for it; and you shouldn't convert ALL your 32-bit textures - i'll explain below. I use Acdsee to browse through all the folders which may contain 32-bit textures (aircraft texture, main texture, and scenery texture folders). They are easy to spot, because windows can "see" these files and give you a thumbnail preview. Windows can't preview DXT format files. Once you spot these 32-bit bmp files, move the ones you want to convert into a different folder.I made a folder called DXT which contain imagetool.exe and a batch file. Copy/paste this into notepad and re-name it to dxtconvert.bat.@ECHO offclsECHO Convert textures to DXT3 with or without MipsECHO.ECHO 1. Quit without converting anythingECHO 2. Convert all textures to DXT3 (with Mip Maps)ECHO 3. Convert all textures to DXT3 (No Mip Maps)ECHO.set choice=set /p choice=Enter 1, 2 or 3 :if not '%choice%'=='' set choice=%choice:~0,1%if '%choice%'=='2' goto DXT3Mif '%choice%'=='3' goto DXT3NMgoto end:DXT3NMIMAGETOOL -r -brief -DXT3 -detail -nomip -nowarning -e bmp *.bmpgoto end:DXT3MIMAGETOOL -r -brief -DXT3 -detail -nowarning -e bmp *.bmpgoto end:end once you copy the files into this DXT folder, run the batch file, and all your 32-bit files will get converted to DXT3. When the conversion finishes, move the files back to their original folder.***WARNING*** DO NOT CONVERT ALL YOUR 32-BIT TEXTURES! Why, because some need the high-color range, espeically for their alpha maps. Most common are the prop textures for planes. Leave them alone. Also, i only convert the big 32-bit texures (anything over 1.3 megs). You don't need to worry about 32bit bmp files if they are only a few ks.One more tip. I don't use mip-maps for any interior textures (such as panels, etc). I only use mip-maps for outside surfaces, such as wings and body. hope this helps.-feng
April 25, 200620 yr Author Not using mipmaps for example for autogen, does that make the mipmap slider obsolete? can I set it to 1 for example?JohanA LITTLE LESS CONVERSATION, AND A LITTLE MORE ACTION PLEASE!HELP:http://support.microsoft.com/?kbid=238882
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