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winstonwolf

PTA 2.61 and P3Dv4.1 Problems

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Hello, 

When i try to apply an preset with the PTA 2.61 Tool on my P3Dv4.1 then i become the following errors : 

Applying preset D:\PTAv4\MattDavies1.3.ini...
   Applying [Reduce cloud brightness at dawn/dusk/night] to E:\PREPAR3Dv4\ShadersHLSL\Cloud.fx
   Applying [Clouds shadows extended size] to E:\PREPAR3Dv4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds shadows extended size]  Problem with patch #0 - Patched block not found.
   Applying ["No popcorn" modifier] to E:\PREPAR3Dv4\ShadersHLSL\Cloud.fx
ERROR applying tweak ["No popcorn" modifier]  Problem with patch #0 - Patched block not found.
   Applying [Turn off clouds directional lighting] to E:\PREPAR3Dv4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Turn off clouds directional lighting]  Problem with patch #1 - Patched block not found.
   Applying [Clouds Fog tuning] to E:\PREPAR3Dv4\ShadersHLSL\Cloud.fx
   Applying [Cirrus lighting] to E:\PREPAR3Dv4\ShadersHLSL\General.fx
   Applying [Objects lighting] to E:\PREPAR3Dv4\ShadersHLSL\General.fx
   Applying [Autogen emissive lighting] to E:\PREPAR3Dv4\ShadersHLSL\General.fx
   Applying [Sky saturation] to E:\PREPAR3Dv4\ShadersHLSL\General.fx
   Applying [Terrain lighting] to E:\PREPAR3Dv4\ShadersHLSL\GPUTerrain.fx
   Applying [Urban areas lighting at night] to E:\PREPAR3Dv4\ShadersHLSL\GPUTerrain.fx
   Applying [Terrain saturation] to E:\PREPAR3Dv4\ShadersHLSL\GPUTerrain.fx
   Applying [Water surface tuning] to E:\PREPAR3Dv4\ShadersHLSL\GPUTerrain.fx
   Applying [Waves size] to E:\PREPAR3Dv4\ShadersHLSL\GPUTerrain.fx
   Applying [Rayleigh scattering effect] to E:\PREPAR3Dv4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Rayleigh scattering effect]  Problem with patch #1 - Patched block not found.
   Applying [Sky Fog tuning] to E:\PREPAR3Dv4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Sky Fog tuning]  Problem with patch #2 - Patched block not found.
   Applying [Waves speed] to E:\PREPAR3Dv4\ShadersHLSL\GPUTerrain.fxh
   Applying [Turn off HDR luminance adaptation effect] to E:\PREPAR3Dv4\ShadersHLSL\PostProcess\HDR.hlsl
   Applying [Alternate tonemap adjustment] to E:\PREPAR3Dv4\ShadersHLSL\PostProcess\HDR.hlsl
   Applying [FXAA quality] to E:\PREPAR3Dv4\ShadersHLSL\PostProcess\FXAAResolve.hlsl
   Applying [Tweak main config (prepar3D.cfg)] to Main config file
Preset has been applied with errors. See log above
Shaders cache cleared
 

Thanks for Help. 

 

Michael 

 

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I don´t know if PTA 2.61 is downwards compatible to P3D 4.1.
As there unfortunately is no documentation mentioning any (in)compatibilities between PTA 2.61 and P3D 4.1 I guess that it should be compatible but I don´t know for sure.

You can try to restore the original P3D shader files by using that option in PTA or if that doesn´t work by calling the P3D client.msi installer. That only takes a few seconds and is the safest way to restore the original files.

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Please refer to Matt post. PTA 2.61 is only for P3D 4.2. It will not work for 4.1

On 13/02/2018 at 2:14 PM, MattDavies said:

Hi all,

We recently just made v2.61 of PTA available for users that have upgraded to Prepar3D v4.2.

You can find the download via your order page on the SimTweaks website. 

Please note: Due to shader structure change within Prepar3D v4.2, some of the tweaks in PTA v2.61 will NOT work in previous versions of Prepar3D. If you are not planning on upgrading from Prepar3D v4.1, you do NOT need to upgrade PTA. There isn't any new functionality in PTA v2.61, just compatibility with Prepar3D v4.2.

Thanks,

Matt.

 

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