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Hello,

 

I was just wondering if any body might have a solution to this issue. I am in the process of creating a livery for myself and all was going really well for my first time. However after i saved the files but using the template files PMDG gave us the fuselage textures would not show up in game. The tail textures is created showed up perfectly fine but the fuselage would always be see through. 

This first link is a picture of the livery file within the SimObjects folder for the correct aircraft

Livery file

This second link is what keeps appearing in the game when trying to load the livery that i have created. 

In game photo

As you can see the tail fin has the repaint but the three sections of the fuselage do not show the repaint at all. 

Any advice is appreciated.

Thank You,

Justin G.

Edited by bigred7813
Additional information added to help possibly

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Accidentically saved to a wrong type of DDS? The tail is OK, must be the right filetype.
I think thats most likely.

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I actually just got this issue to work however now i am having a different issue. When the texture loads in the sim there are white lines that run around the entire aircraft at the seems between the different fuselage segments. I didn't know if i was doing anything wrong or if it was something else

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So i believe i know where the "seams" are coming from. The master file has the three different segments but they are all different sizes and they are not standard sizes.  

They are as folows:

Fuselage 1: 4099 x 4096

Fuselage 2: 4102 x 4096

Fuselage 3: 4099 x 4096

 

When using DXTbmp to save the textures it auto resizes them to all be 4096 x 4096 which creates the "seams" between the different textures in game and mis-aligns the textures on the aircraft in game. Is there another good program to use to not have that problem. 

Here is an image so you might be able to see what i mean 

Image

Edited by bigred7813
image

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