November 23, 20187 yr Hi all, Apologies if it has already been answered, but because I want to be 100% sure, I'd like to ask. I have seen the tutorial for the default Baron and I just want to ask or make sure whether someone has tried it for add-on airplanes. I am considering to order the GNS 530W and would like to use it to replace the X-Plane''s GNS on the Virtual Cockpit (not as a pop-up). I am particularly interested in using it for the LES SAAB 340A, Digital Replica Cessna 310L and Dreamfoil E110 aircraft. They all use X-Plane's default GNS. Will this be possible as an integrated VC solution? Thank you very much! Edited November 24, 20187 yr by Daedalus Simulators: Prepar3D v5.4 | X-Plane 12 | DCS World | MSFS 2024 | PC Hardware: Dell U3417W | AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti | ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB | Corsair RM1000i | Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal | Flight Controls: Fulcrum One Yoke | Virpil VPC WarBRD Base | Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip | VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever | Monsterteck Desk Mounts | WINWING EfisL+FCU+MCDU | My fleet catalog: Link
November 25, 20187 yr Hi, I'd suggest you tour the official panel configuration thread here: This shows a variety of aircraft the RXP GNS V2 can be configured into easily. Overall, nearly all aircraft with a GNS can integrate easily the RXP GNS V2 like explained in the Baron 58 tutorial, even more so if they use the default XP11 GPS and you enable 'Use Simulator GPS Commands'. The basics are: 1) you need a surface to paint the GNS onto (panel.png) 2) you don't need a 3D bezel as we support the mouse in 3D over a flat rectangle (the rectangle onto which the GNS renders). 3) any 3D bezel using default simulator GPS commands works as-is with our GNS V2 (with the aforementioned option).
November 25, 20187 yr Author Hello Jean-Luc, Thank you very much for the extensive reply. That is great news, so if I buy the RXP GNS I can feel comfortable that I will be able to integrate it to all aircraft using the default XP GNS. Great news, thank you very much for this awesome product 🙂 Simulators: Prepar3D v5.4 | X-Plane 12 | DCS World | MSFS 2024 | PC Hardware: Dell U3417W | AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti | ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB | Corsair RM1000i | Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal | Flight Controls: Fulcrum One Yoke | Virpil VPC WarBRD Base | Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip | VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever | Monsterteck Desk Mounts | WINWING EfisL+FCU+MCDU | My fleet catalog: Link
November 25, 20187 yr More specifically, until X-Plane devs finally consider one day (we've been asking for the last 8 years nearly) to add the means via the SDK for 3rd party plugins to 'create' at runtime surfaces plugin can render to: Panel.png is the 'texture' used for dynamic textures in the 3D cockpit. As long as there is a rectangle available in the panel.png, you can make the GNS V2 to draw to it. As long as this rectangle matches a location on the 3D panel where the GPS should appear, you are good to go. Otherwise, it will paint wherever the aircraft modeller has decided where this rectangle should map to. Most aircraft using the default GPS use a rectangle in the panel.png for the GPS screen.
Archived
This topic is now archived and is closed to further replies.