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mole_man99

Moon lighting in V4.4

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One for Matt to maybe consider for future development.

V4.4 has 'overhauled' the moonlighting. Leaving terrain moonlighting at default, I noted that the terrain start to go dark near sunset, but then actually goes bright again, in the post_sunset phase, before then going full dark for night. I think moonlighting comes in and boosts the light level at dawn/dusk. Reducing moonlight ambient and diffuse reduces this effect at dusk, but then leaves the ground a bit dark during full moon at night.

Is it possible to create an option for reduced light at dawn dusk for terrain, like with the clouds?

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Possible, yeah. PTA is, in the background, having a huge overhaul (completely rewritten with a new UI/UX/features). Although you wont see any new features in the intermittent updates to bring compatibility to the latest versions of Prepar3D, we're working to add all the feature suggestions from users to the bigger update. 


Matt Davies

Founder/CEO - Mettar Simulations

=====
Prepar3D Tweak Assistant (PTA) available here: https://www.simtweaks.com
projectFLY - one of the most used virtual aviation platforms (now with GLOBAL schedules):  https://www.projectfly.co.uk

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Ignore this one as a bug. I had an errant sky texture set with lightblock in postsunset fractionally brighter than the preceeding sunset texture.

Would be nice to have sky texture shading block control incorporated into pta. Shade did it for FSX. Manually updating and renaming sky texture sets is a bore.

You can use shade utility to change fsx set and replace the ones in p3d, but it is also a tedious, and also risks becoming uncoordinated with what you try to achieve in pta with light levels.

Then again, the ancient sky system may get replaced in v5. There is always hope.

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