December 5, 20187 yr So I made a huge discovery that most of my repaints for ai planes don't show up in P3D V4 because they are made with bmp textures instead of DDS. I have no idea what that means really but in reading the forums people have talked about DXTbmp. They mention that this is the best program to use to convert. I downloaded the program but I see it's mostly for repainting planes and that is not what I want to do. I have not been able to find a complete manual for the program so I came here. I would just like to convert the textures so my repaints show up on the ai planes. The repainters have already done the work so I don't want to tinker with those. Has anyone used this program and if so will it provide me a way to make my repaints work?
December 5, 20187 yr It's quite simple really (unless I've been doing it wrong all this time...). Open the bmp file you want to convert (drag and drop onto the main windows of DXTbmp), go to Save as and choose DDS. Make sure that, when you you are asked where to save the file, to select "DXT5" as the type. From what I understand this will give you the best resolution of alpha layers, if any are included, and is typically recommended according to the P3D SDK. Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
December 5, 20187 yr Author Do I need to convert both textures in the texture folder. There is a l.bmp file and a T.bmp file.
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