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HUSSAR

ORGANIZED thread for FSX demo issues

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Guest tdragger

>Installed on my dell latitude laptop and FSX complaints about>"1 or more monitors using 24bit color quality" which is wrong.>The first (main) display is set to 32bit with 1280x1024 and>same applies to the optional second TFT expansion for external>monitors. How come that FSX still refuses to start?! any hint?>gfx is ATI 9000 Mobility with latest driver...>Hmmm. Mind if I ask you for some more info, like a DXDIAG output?

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Guest tdragger

>On the main free flight menu, if I try to go to failures i>get something like 'your system has run out of available>resources and fsx will now close'Yeah, we saw that at the last minute, too. Sorry 'bout that. We're looking to see if this is an issue with the full product.

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Guest sssummer

>>Hi,>>>>The only way I got them working in FS9 was to reverse the>axes>>as described above, AND then in the calibrate screen press>the>>Reset Defaults button and DON'T CALIBRATE THEM EVER AGAIN.>>>>Hope this helps,>>-->>Tom Gibson>>>>Cal Classic Propliner Page: http://www.calclassic.com>>>>Freeflight Design Shop: http://www.freeflightdesign.com>>>>Drop by! ___x_x_(")_x_x___>>>Hi Tom,>>Thanks for taking the time to assist. Unfortunately the>suggestion did not work. I am tearing my hair out as the>pedals work flawlessly in FS2004. The problem for me is that>I have not heard anyone else having a problem of this kind so>it appears to be something wrong with my setup...>>Cheers and thanks again,>>Chris Porter>:-outta>>Perth>Western AustraliaChris, you are not alone. I am having the same problem and checking the reverse box in options does not fix it. Brian S.>

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Guest tdragger

Are you on a hard surface runway, per chance? Floats don't work so good there. As a workaround you can use SLEW (press 'Y', then 'F3" for a bit, then 'Y' again) to get you in the air.

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Guest tdragger

>I am in fullscreen mode, and that always worked in fs-04.>However using windowed may be a temp. fix for an issue i still>hope to see fixed.Unfortunately that's not a bug--it's a design change in the way FS works with multiple monitors. Long story. :(

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Guest tdragger

Yeah, sorry about those CH bugs. See my blog for more info.

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Guest tdragger

<<-I thought there were going to be accents in different parts of the globe??>>This was a rumor--never confirmed (AFAIK).

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Guest tdragger

>>>>>- Is there AI in the demo? I have seen no aircraft take>off>>or land even when set at 100%>>>>>SD >>Yep. I have a video I took of a Baron taxiing and taking>off.AI traffic is limited due to the size of the content. Details in another thread...somewhere. ;)

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Guest tdragger

>>1.FS X is also aimed at new customers who are not familiar>>with the game. It would be good to have in the menu a tick>box>>or field: "Make this Airport my home airport" or something>>like that, in case people prefer to start FSX with a>specific>>airport (it happens with many users).>>Along that line, I think something other than SHIFT-D should>be the default keypress for action like dropping the flower>bombs in the missions. You wouldn't see a complex keypress in>an FPS game to fire your gun or something like that...>Alas, if we only had any keys left to be assigned! Good point but we were afraid we'd tick off all the folks who *must have* easy access to "DME Select". ;)

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Guest tdragger

<<- no seetings for step size when 'walking' outside the aircraft>>Can you explain this one more??

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Guest tdragger

The "UFOs" are a result of FS having a truly "round" earth now and the lighting effects had not been updated to use the correct math. This should be fixed in the final product.

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Guest tdragger

<<5/ More of a wish really, the music, was too loud and started to grate a bit. Yeah I know I could turn it off, but didn't want to as it was quite pleasant, just an option for volume control if you can fit it would be nice?>>There is a config setting to control volume (though it escapes me at the moment). Also you can replace our music with your own if you;d like.

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Guest tdragger

>Hello>>I'm a little disappointed because, once again, Flight>Simulator isn't able to run in multi-thread/multi-core. I have>an AMD 64 X2 4200 and Flight Simulator X use only one core.>The other core remais "idle".>>With the "massification" of multi-cores (AMD and INTEL) I>expect more from Flight Simulator X.>>Best regards>>XavierMulti-core works fine here. Is there a BIOS setting or something that need changing?

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Guest tdragger

>Hope this gets into the suggestion box...>>Anyway to include a waterway to start from for seaplanes in>that drop down list of runways? I know we can start on asphalt>and slew out, but would be nice to start on water>>Not mission critical at this stage>>thanks>BillYou can select water runways (just like in FS2004) from the Go To Airport dialog. There just don't happen to be any (official ones) in the demo area.

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Guest nigel28

More observations on the demo1. When in full screen mode, I went to uncheck anti-aliasing while in flight. Once back to the VC the screen flickers constantly. re-enabling anti-aliasing remedies the problem. I tested this occurance several times and each time it was the same.2. Ground vehicles disappear based on zoom level of camera. I know your thinking "duh!!" but, when I am zoomed in on a plane parked at the gates at 1.50 zoom I can see the shadow of the luggage cart moving around but no luggage cart. If I zoom to 1.00 or less the luggage cart shows up. If I pan at this zoom level the luggage cart disappears completely.3. When flying the other night, I had a screen flicker and then all the trees and autogen buildings were floating!! It was really intersting.4. AI cars disappearing at turn by runway 9 at Princess Juliana only to reappear further down the road. Must be that new BF2142 cloaking device!!

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