January 15, 20197 yr If anyone out there has tried to use Dietmar Loleit's HUDCA (HUD) in P3Dv4 they will likely have been disappointed. It seems the config file loader is a compiled gauge and doesn't work under P3Dv4. The good news is that the HUD itself is an XML gauge and does work! All you have to do is stuff the mandatory Lvars with values instead of defining them in the ini file and it will work as normal! You can do this in a short Lua script. Below I provide an example in LINDA, which is how I've done it. These values are for the Twin Otter, so your values may be different. ipc.writeLvar("L:Decision_High", 300) ipc.writeLvar("L:TO_V1", 63) ipc.writeLvar("L:TO_Rotate", 63) ipc.writeLvar("L:TO_V2", 73) ipc.writeLvar("L:V_Landing", 74) ipc.writeLvar("L:Disp_Radio_High", 2500) ipc.writeLvar("L:Flaps_Takeoff_set", 2) ipc.writeLvar("L:aircraft_type", 1) MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
January 15, 20197 yr The 64 bit version of the config gauge is available on my website: dsd_p3d_xml_config_x64 Doug
January 16, 20197 yr Author 8 hours ago, ddawson said: The 64 bit version of the config gauge is available on my website: dsd_p3d_xml_config_x64 Doug Thanks, I didn't realise this was a third-party gauge. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
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