July 10, 200619 yr I have a Question. If MS is addressing the issue of loading photoscenery textures.Right now, I end up with blurries no matter how I optimize. Its all defragged and what not.I know this was addressed in one of the MS developer Blog...but still I have a few Qs.Going forward, we are going to have high resolution textures...I recently added 1 Gig to my PC. Now I have 2 Gigs.. yet in FSim the processer utilization is only around 45% and the memory used is around 900MB... leaving 1100 MB of RAM unused. My HD is only 40% used... Why not load as much into the RAM as long as its available? So... there is no CPU starvation and no memory issue....and yet.. I have so much blurries.. I don't get that. If and when we are able to go beyond 4Gigs of RAM, why not load the entire photoscenery into RAM? (Assuming there is room there).... and eliminate the HD access at all or reduce the need for it.Am I wrong here in my assumptions? BTW...That wouldn't be a surprise if I am. ;)Manny Manny Beta tester for SIMStarter
July 13, 200619 yr Author The current problem with photosceneries seems to be the constant accesses to disk since each and every texture is unique. The synthetic textures can repeat allowing the users memory to be used to store, and catalogue, a group of textures representing most of the scenery in view and even what is upcoming. Flying rapidly over an area causes constant disk acceess as the program tries to keep up with the need for the next set of textures in the flight path.If MS can improve this I would be pleasently surprised. About the only thing they could do is to keep a wider area of the "possible" flight path in memory. However, since rendering to the screen takes a finite amount of time that would become another bottleneck and it has a high dependancy on the memory speed, the bus speed, and the video cards abilities.I would like to see photoreal at a higher resolution than 4.8m/pixel. I have used 1.2m/pixel resolution thanks to SBuilder (Luis Sa) but the restrictions and anomalies are severe. Plus, the file sizes become enormous and would add to the dilemma mentioned above.Dick near 5G8It would be nice id MS could give some hints as to how they will handle photoreal. regards, Dick near Pittsburgh, USA
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