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What, specifically, will we NOT get if .......

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>How great the screenies look divided by how much money can I>slip out of the household budget without the wife going>ballistic equals can I get there from here. ;)$10 here...$10 there...and you'll have your $80 in no time;stuff the money (FSX fund for the needy) in your FS9 box, she'll never know about it...Rhett

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

>>How does anyone KNOW what FSX will be like with this>'shader>>4' technology, if it can only be run on cards which don't>yet>>exist? How is all of this tested? >>It is tested using "software rendering," i.e., a software>routine that replicates the DX10 Shader 4.0 effects. We're>talking frames-per-minute though, nothing that's usable in>real time... ;)>...which brings up another question Bill. The original poster said, "I see it repeated often that FSx is "optimised" Well, then my question is, how can FSX be "optimized" for DX10? Sure, FSX can be tested and fiddled with on DX10 using a software renderer, but can it be truly "optimized" (in the true sense of that word) for DX10 without having DX10 compliant hardware on the testbed system?Besides, I always thought FSX wouldn't be optimized for DX10 until MS releases this "update/patch" they hinted about, at a much later date, of course.Rhett

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

you will miss what you missed with DX9 when it came out while you were running a DX8 card.. aka not that much really.

Hi Barry,This is a good question because you brought up "optimized" and "exactly". "Optimized" is a marketing department term used by companies when they can't tell you "exactly" what you are buying.From my readings, when you run FSX on and XP system you are using a closed API (DX9) which software restricts what a add-on developer can make. With Vista you are using an open API (DX10) which allows the developers the freedom to create add-ons which are limited by hardware instead of software. So the "exact features" will really be determined by what add-on developers try to create with the new API (DX10).

Ummmmm.The trailer was on a ATI Radeon X850XT 512mb, E3 was on a single 7800GTX. Also, someone I know, knows a beta tester. He sais it runs fine, BUT, he hasn't given out any information. And no, that beta tester wasn't a liar, I am certain (gave me abit of proof).

All of them videos for Crysis are DX9. E3 was on a comercially availible SLI rig.

That person who claimed to be using a DX10 card with fs9 is a liar.

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