March 20, 20197 yr Hi Oliver, I'm using a combination of UT Live using FLAi models and AIG's AIM-OCI for my AI traffic. My setup had custom AI sounds added for each aircraft, using the line soundai= under [General] in aircraft.cfg Whenever there is an update for either, the aircraft.cfg for each AI model is re-written. Sometimes the line sound= appears, most of the time it doesn't. Both of which is wrong. Can l request an amendment to AI Aircraft Tweaker be made, to change aircraft.cfg files in a similar way to the 'Add radios to aircraft' function, but for soundai= please? It would save a lot of effort. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
March 20, 20197 yr Commercial Member Hi, I'm sorry, but I can't find the "soundai=" tag anywhere in the simulator specs, neither in P3D nor FSX: Are you sure that it does anything? I am using third party AI sounds too (those from Flight1), but the method to assign them is rather simple: parallel to the "sound" folder in the aircraft directory I create a folder "soundai" which has a "soundai.cfg" instead of the "sound.cfg". Format and everything else is the same. No changes to the aircraft.cfg are required. Other example: when using a normal user aircraft as AI I do the same - just make a copy of the "sound" folder, name it "soundai" and rename the "sound.cfg" in the new folder to "soundai.cfg". Best regards Edited March 20, 20197 yr by Lorby_SI LORBY-SI
March 20, 20197 yr Author Ok, thanks. I can do that. Some modellers have entered a line for sound= for each aircraft under every [fltsim.xx] in the aircraft.cfg. Do you have a solution for those instances? AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
March 20, 20197 yr Commercial Member 6 minutes ago, F737NG said: Ok, thanks. I can do that. Some modellers have entered a line for sound= for each aircraft under every [fltsim.xx] in the aircraft.cfg. Do you have a solution for those instances? What exactly does that look like? TMBK that tag is used if you have different sound folders for the same user controlled aircraft. Works just like model=, panel= and texture=. I can't see how that would matter for AI sound though, especially if there is the "soundai" folder with config file in place. You can use aliasing in the config files to make things easier. Best regards LORBY-SI
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