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Mesh Drawing - "popping" Issue

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I have already posted that I am trying to rebuild my P3DV4.5+ because of a hard drive failure.

While thing are going slowing its getting done but I have encountered several issues along the way that I can't recall the solutions.

As I fly in hilly or mountainous terrain, my mesh is "popping" into its full extent as I move forward. I am using FreeMeshX. I believe that this issue is caused by not have several layers of mesh at lower LOD such as 7,8,9 and so with LOD 10 (FreeMeshX) the sim compiles the higher resolution mesh as it comes into a certain distance. I believe before I had a bunch of

IS this correct and what mesh combo should I have to remove this issue please?

 

Bryan

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

  • Author

opps wrong post

 

Edited by 1st fltsimguy

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

Mesh morphing is, and always has been a fact of life with ESP-based sims...as the LOD level changes, the higher-resolution mesh changes the geometry of the depicted surface.  Even with the best of add-on mesh products, it happens...in fact, I've pretty much gotten away from add-on mesh products because it exacerbates this problem to the point of aggravation.  The only way to really avoid it would be to use the highest LOD all the time, which would just clobber performance even if you were able to force it.

Regards

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

  • Author
12 hours ago, w6kd said:

Mesh morphing is, and always has been a fact of life with ESP-based sims...as the LOD level changes, the higher-resolution mesh changes the geometry of the depicted surface.  Even with the best of add-on mesh products, it happens...in fact, I've pretty much gotten away from add-on mesh products because it exacerbates this problem to the point of aggravation.  The only way to really avoid it would be to use the highest LOD all the time, which would just clobber performance even if you were able to force it.

Regards

Hummmm....interesting I did not know this.

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

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