May 26, 20197 yr A Comparison video of FSX-SE and at 9:39 P3D v4.5.12 (hotfix #1) in same scenario of take off and landing at Milford Sound NZMF. Both sims are configured for their best performance / eyecandy trade offs to be as similar in looks as possible. They have similar levels of addins for the most part.e.g. Both have the same levels of Orbx. The same plane is used. Both have Active Sky Next. Both are running reshade. Both have Accu-Sim running. Both have Rex Textures and Soft Clouds. Both have enhanced Trees. Both have FreeMesh and the same or similar scenery addons. FSX-SE is running Steve's DX10 Fixer. P3D is running Tomato Shade. Basically FSX-SE is configured as at its pinnacle of use back prior to moving over to P3D. And the same applies to P3D where I have spent time to understand how it works and have tuned accordingly. And the effort Lockheed Martin have put into ESP shows, although I think some things are better in FSX-SE (water - from a height, some lighting - check the landing lights) Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
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