May 27, 20197 yr Can this be overcome? I use Rex SF3D, PTA2.66, EnvDir, ASCA. SF3D weather engine disabled. Using only SF3D cloud textures. I land at an airport which is clearly drenched in sunshine, and seconds after I land, I'm often plunged into gloomy shadows. I'm expecting this has to do with cloud shadows. If so, I assume the cloud shadow edges are a binary on/off switch for how they affect the lighting, which is a shame, cos the clouds themselves look soft edged enough. Is there a way to improve this, or to avoid the sudden changes? Edited May 27, 20197 yr by SledDriver
May 27, 20197 yr So what weather engine are you using, Active Sky? Maybe you've enabled "Prevent downloads on approach" or something similar, which means it doesn't locally update the weather until you're on the ground. Edited May 27, 20197 yr by Sethos1988 [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
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