SledDriver

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About SledDriver

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  1. SledDriver

    Any reason NOT to upgrade to P3D 4.5 now?

    Cool. thanks.
  2. SledDriver

    Any reason NOT to upgrade to P3D 4.5 now?

    Ok Thanks all. I think I'll be giving it a go soon. As new P3D user, this is my first update I'll be appying. Can you tell me what happens to my scenery addons config and .cfg tweaks during the update? Do they all get vaped and need re-entering?
  3. SledDriver

    Any reason NOT to upgrade to P3D 4.5 now?

    Cool. I suppose it comes down to when the patch is likely to be released. If it's months away I may take the plunge soon. But Environment Force is looking tempting and needs 4.5 🙂
  4. SledDriver

    Volumetric fog and ASP4/ASCA

    Yes, but that is a simple visibility setting. It does not allow you to control fog altitude as you can in naked P3D. It makes a huge difference. Fog in ASP4 is kind of everywhere and overwhelming. Fog in P3D naked can be contained between a lower and upper altitude and makes for much more realistic fog. So for instance you can see mountain peaks poking out of the fog correctly, or lower into fog on final approach with the tower blocks poking out of the fog, and the have the fog stop at 500ft above ground so you land in good horizontal viz. None of that seems possible properly with ASP4 which just introduces this overall massive haze when you set up fog, and that fog can follow you up to thousands of feet altitude, and nothing you can do about it. Hence this thread.
  5. SledDriver

    Volumetric fog and ASP4/ASCA

    Yes. No reply yet.
  6. SledDriver

    Any reason NOT to upgrade to P3D 4.5 now?

    OK thanks.
  7. SledDriver

    Volumetric fog and ASP4/ASCA

    Just thought it deserved it's own thread. Are you aware of how aggressive you come over?
  8. SledDriver

    Any reason NOT to upgrade to P3D 4.5 now?

    I wonder if the FPS lowering is because of new abilities which can be deconfigured in settings, or whether it's actually slightly broken?
  9. Now it's been out a short while, what is the overall prognosis? I saw comments about 4.5 delivering lower FPS. Also I need to ensure it's running well with PTA, RexSkyForce3D, EnvDir, RTSS. Now with Rex Environment Force about to launch, there are reasons to want to upgrade. So, anyone care to tell me why I should stick with 4.4 for the time being?
  10. SledDriver

    P3D multicore usage anomoly

    > not worth the development time I can't accept that. That is just head-in-the-sand stuff. So you are happy that you spend, and continue to spend, possibly thousands to get hardware on which you then run a sim which you have to tweak to far below its ability for 98% of your flight just so it continues to deliver good results for the other 2% of the flight? And your accepted response to when you see something like a microstutter in a heavily loaded situation is to turn the entire sim down yet more for the entire flight. Surely, for example, it would be better if the sim could do things like dynamically reducing the autogen/cloud draw distance as you approach a complex airport? And no, I'm not saying that is possible with present code...
  11. SledDriver

    Hard cloud edges in valleys

    Yup. That works. Thanks. My problem is that I use ASP4/ASCA and the effect doesn't work properly with that so far as I can see. I can't see a way to just make a volumetric fog layer with it. It only offers making cloud layers, then seems to mess with visibility settings to make haze etc, but not a proper fog layer. Unless I missed something, but I've been through all the settings and options.
  12. If I close ASP4 and just use the P3D weather settings manually, I can set up a fog layer which doesn't come right down to the ground, and has a max altitude. The results are good and the fog wraps around mountains etc very realistically. When I use ASP4 I seem to lose control of that type of fog. ASP4 says it works with volumetric fog, but I fail to see how I control that. Even when I set up manual fog in ASP4, there is no control of min/max altitude and if I add a cloud layer, the fog seems to go far too high in altitude. Quite unrealistic. I haven't found any settings to control this in P3D or ASP4. Should add that I also use PTA and RexSkyForce3D, but I'm not sure those affect this. Has anyone found a way of combining realistic volumetric fog with ASP4?
  13. SledDriver

    P3D multicore usage anomoly

    Seconded.
  14. SledDriver

    P3D multicore usage anomoly

    So, for me, I love all the lovely graphics, VFR sceneries, autogen, traffic, etc. All lovely. But I would never choose them over smooth performance at all times, especially when on approach. So I would set the smooth video slider high, and the other things a bit lower priority. It just seems like it would work better for many people.
  15. SledDriver

    P3D multicore usage anomoly

    Exactly. I would only add one more thing to that. This would be an 'AutoTweak Mode' (better name needed 😉 ). The user could enable this mode if they have no interest in manual tweaking. If the user is an expert and prefers manual control, then they would obviously not use this mode.