June 24, 20196 yr As much as there's an interest in being able to just get up and go in the new sim, I also hope things aren't too restricted. I'm a keyboard flier (can't use a stick because...long story) and MS made the odd choice to include as part of the cfgs that keyboard response who slow down as the aircraft started moving. The default settings are okay for little puddle jumpers, but anything bigger/faster, I have to go into the files and change the settings. The defaults are too reduce sensitivity at 150 kts, and even further at 250, which I double to 300 and 500. If I download an airliner, for example, flying using the default settings is impossible!
June 24, 20196 yr I think your concerns are based on the FSX settings. Well, it's been 13 years since they developed FSX, peripherals have changed a lot since then. I could be wrong, but back there we didn't even have gaming peripherals like mechanic keyboards and super responsive mouses. I'm sure they will make it possible to customize a lot of settings, like all the AAA games have nowadays. They are aiming for a good accessbility for everyone, so I would expect they will do a good job on that area. From their announcement: Quote Accessibility is important to us. Whatever your abilities are, if you want to fly, we are going to do whatever we can to make that happen. Yoke and pedals, mouse and keyboard, controller, etc. No pilot should be left behind. https://fsi.microsoftstudios.com/ Edited June 24, 20196 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
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