February 2, 200620 yr You mean brown and murky like:This lake:http://vistaoz.org/tempimages/newlake3.jpgAnd the Brisbane river (changes colour as it moves inland):http://i18.photobucket.com/albums/b141/koo...ing/Brissy1.jpgDoing this now in VOZ, and will be cinch to do in FSX.
February 2, 200620 yr > A line become a polygon and a line again, in the source and raw data you use.Horst, that would be really nice. Unfortunately, major rivers are mapped as polygons, not lines! It's only small streams that are done with lines and then the whole thing is trivial as VTP lines use a different texture anyway.Mike, from a GIS standpoint it just depends what sort of data you're dealing with. The datasets I'm using differentiates between lakes and rivers, but I'm using 1:25000 coverage frome state departments (Australia and NZ) and I'm assuming you guys don't have access to that. It's not just vector data - spatial data usually is annotated with attributes, but as I said it all depends what data you're dealing with...Christian
February 2, 200620 yr Completely agree! You beat me to this post. I remember when FS98 and FS2000 had brwn rivers and blue oceans. It was far more realistic.LuisKMIA
February 2, 200620 yr >but as I said it>all depends what data you're dealing with...I agree, the approach might be very dependent on what data actually looks like. Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
February 3, 200620 yr Thanks for the shots, that is what I was talking about, if this is possible in FS9, imagine the wonders that will have in just a few months
February 3, 200620 yr <>Um, and a completely different rendering engine. I don't know that I'd want to go back to FS98 graphics.
February 3, 200620 yr >Doing this now in VOZ, and will be cinch to do in FSX. Microsoft! Employ this guy! He can work remotely and probably for peanuts (sorry to under-sell you Koobry). Just get him on the team, he's a STAR! :D
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