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vl1

P3D AI behaviour

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I have this issue.. Or it's not an issue. I switched from FS2004 to P3D. When you'd start a fresh flight in FS2004 a lot of aircraft rush to taxi and take off and there is always a queue for take off in the beginning of any fresh flight (or load). In P3D only several, in single digits a/c would start moving, therefore there is too many a/c standing still and occupying space..
Is this normal?

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It does take a few minutes for the AI to initialize. I think 10-15 minutes in the AI starts to fully initialize.

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11 hours ago, Rob_Ainscough said:

Are you talking about default AI or 3rd party product?

Cheers, Rob.

I;m using hand made traffic which I installed manuallt from AIG, UTT, etc flightplans.

And 15 minutes or 30 minutes, as I said only few start moving, the rest is standing still

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On 9/28/2019 at 1:18 AM, vl1 said:

I have this issue.. Or it's not an issue. I switched from FS2004 to P3D. When you'd start a fresh flight in FS2004 a lot of aircraft rush to taxi and take off and there is always a queue for take off in the beginning of any fresh flight (or load). In P3D only several, in single digits a/c would start moving, therefore there is too many a/c standing still and occupying space..
Is this normal?

I have , also, noticed that when I moved to fsx from fs9. The traffic.bgl is different, and that’s why you have to convert fs9 bgls to fsx’s(p3d). I think it has something to do with earth curvature, since earth is flat in fs9.


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20 minutes ago, nam1394 said:

I have , also, noticed that when I moved to fsx from fs9. The traffic.bgl is different, and that’s why you have to convert fs9 bgls to fsx’s(p3d). I think it has something to do with earth curvature, since earth is flat in fs9.

Already done!

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