September 14, 200619 yr From what I have seen, most existing scenery works in FSX, so continuing to make it the same way should work. I know that the MakeMDL will be scraped for a newer exporter using the .X file formats, which I believe the latest FSDS3 exports, so you should be good. Only main differences I have seen are more robust animation options in FSX.Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/ambanner.jpg Best, Michael KDFW
September 14, 200619 yr Hi,FSDS3 objects should work the same as GMAX objects do - in the demo and beta they show up fine but:1. Any untextured opaque material will display black.2. Any untextured transparent material (no matter how transparent) will be perfectly clear.3. The night textures will not light up (hopefully fixed in the final release???).Hope this helps,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
September 14, 200619 yr Author "Any untextured opaque material will display black"I've noticed that on Mike Stone's A330 ... Quote from MS Flight Team Lead: "We’ve made some guesses"
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