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Compounded Wind Turbulence?

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I have recently re-purchased and re-installed the A2A C182 Skylane with Accusim (a much improved model over P3D V3 I believe), and stumbled across a thought for which I would ask the assembled wisdom of AVSIM.

I fly (see signature) Active Sky, Chase Plane, the newly acquired C182, and also recently, Sky Force. I have had SF for a while but did not have it running while flying as I had chosen a Sun/Cloud/Sunsel/Lightening effect and left them loaded. However, with the most recent update I thought I would let Sky Force choose the cloud textures versus "Cumulus Maximus" to see how it works. It works just great, and I am glad.

However, with the addition of the C182 with Accusim, I realized I may have FOUR wind turbulence/effect engines working to compound wind shear, turbulence and that they may be adding up to quite a yoke-full of wind effects.

For example, all four components have their own wind (sometimes ground, et al) effect engines. Do they compound one another? I have noticed some "random" wind shear effects while in flight, and I know to disable the Chase Plane effects with Accusim aircraft, but what about AS and SF? My initial thoughts are to disable all effects for Accusim-enabled aircraft, and for those without to use AS wind effects, if only because it is globally (all aircraft) enabled. Does this sound reasonable? 

Is this a real concern, or am I just fighting my POS Logitech yoke too much?   🙂


John Howell

Prepar3D V5, Windows 10 Pro, I7-9700K @ 4.6Ghz, EVGA GTX1080, 32GB Corsair Dominator 3200GHz, SanDisk Ultimate Pro 480GB SSD (OS), 2x Samsung 1TB 970 EVO M.2 (P3D), Corsair H80i V2 AIO Cooler 

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